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CVE-2021-26826

Published: 8 February 2021

A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

Priority

Medium

Cvss 3 Severity Score

7.8

Score breakdown

Status

Package Release Status
godot
Launchpad, Ubuntu, Debian
jammy Needs triage

kinetic Ignored
(end of life, was needs-triage)
groovy Ignored
(end of life)
hirsute Ignored
(end of life)
bionic Does not exist

focal Needs triage

trusty Does not exist

upstream Needs triage

xenial Does not exist

impish Ignored
(end of life)
mantic Needs triage

lunar Ignored
(end of life, was needs-triage)

Severity score breakdown

Parameter Value
Base score 7.8
Attack vector Local
Attack complexity Low
Privileges required None
User interaction Required
Scope Unchanged
Confidentiality High
Integrity impact High
Availability impact High
Vector CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H