CVE-2019-10069
Published: 31 May 2019
In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.
Priority
Status
Package | Release | Status |
---|---|---|
godot Launchpad, Ubuntu, Debian |
groovy |
Ignored
(end of life)
|
hirsute |
Ignored
(end of life)
|
|
jammy |
Needed
|
|
impish |
Ignored
(end of life)
|
|
kinetic |
Ignored
(end of life, was needed)
|
|
lunar |
Ignored
(end of life, was needed)
|
|
bionic |
Does not exist
|
|
cosmic |
Does not exist
|
|
disco |
Ignored
(end of life)
|
|
eoan |
Ignored
(end of life)
|
|
focal |
Needed
|
|
trusty |
Does not exist
|
|
upstream |
Needs triage
|
|
xenial |
Does not exist
|
|
mantic |
Needed
|
Severity score breakdown
Parameter | Value |
---|---|
Base score | 9.8 |
Attack vector | Network |
Attack complexity | Low |
Privileges required | None |
User interaction | None |
Scope | Unchanged |
Confidentiality | High |
Integrity impact | High |
Availability impact | High |
Vector | CVSS:3.0/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H |