Temporary header file '/tmp/vSWnB39e3R/dump1.h' with the following content will be compiled to create GCC translation unit dump: // add defines #define __STDC_VERSION__ 201710L #define _GXX_NULLPTR_T #define CLUTTER_ENABLE_COMPOSITOR_API 1 #define _REGEX_NELTS(n) #define _Atomic #define PACKED #define getaddrinfo_a(a,b,c,d) // add includes #include "/usr/include/libwildmagic/Wm5APoint.h" #include "/usr/include/libwildmagic/Wm5AVector.h" #include "/usr/include/libwildmagic/Wm5AlphaState.h" #include "/usr/include/libwildmagic/Wm5Application.h" #include "/usr/include/libwildmagic/Wm5ApplicationPCH.h" #include "/usr/include/libwildmagic/Wm5ApprCircleFit2.h" #include "/usr/include/libwildmagic/Wm5ApprCylinderFit3.h" #include "/usr/include/libwildmagic/Wm5ApprEllipseByArcs2.h" #include "/usr/include/libwildmagic/Wm5ApprEllipseFit2.h" #include "/usr/include/libwildmagic/Wm5ApprEllipsoidFit3.h" #include "/usr/include/libwildmagic/Wm5ApprGaussPointsFit2.h" #include "/usr/include/libwildmagic/Wm5ApprGaussPointsFit3.h" #include "/usr/include/libwildmagic/Wm5ApprGreatCircleFit3.h" #include "/usr/include/libwildmagic/Wm5ApprLineFit2.h" #include "/usr/include/libwildmagic/Wm5ApprLineFit3.h" #include "/usr/include/libwildmagic/Wm5ApprParaboloidFit3.h" #include "/usr/include/libwildmagic/Wm5ApprPlaneFit3.h" #include "/usr/include/libwildmagic/Wm5ApprPolyFit2.h" #include "/usr/include/libwildmagic/Wm5ApprPolyFit3.h" #include "/usr/include/libwildmagic/Wm5ApprPolyFit4.h" #include "/usr/include/libwildmagic/Wm5ApprPolynomialFit2.h" #include "/usr/include/libwildmagic/Wm5ApprPolynomialFit3.h" #include "/usr/include/libwildmagic/Wm5ApprPolynomialFit4.h" #include "/usr/include/libwildmagic/Wm5ApprQuadraticFit2.h" #include "/usr/include/libwildmagic/Wm5ApprQuadraticFit3.h" #include "/usr/include/libwildmagic/Wm5ApprSphereFit3.h" #include "/usr/include/libwildmagic/Wm5Arc2.h" #include "/usr/include/libwildmagic/Wm5Assert.h" #include "/usr/include/libwildmagic/Wm5AxisAlignedBox2.h" #include "/usr/include/libwildmagic/Wm5AxisAlignedBox3.h" #include "/usr/include/libwildmagic/Wm5BSplineBasis.h" #include "/usr/include/libwildmagic/Wm5BSplineCurve2.h" #include "/usr/include/libwildmagic/Wm5BSplineCurve3.h" #include "/usr/include/libwildmagic/Wm5BSplineCurveFit.h" #include "/usr/include/libwildmagic/Wm5BSplineFitBasis.h" #include "/usr/include/libwildmagic/Wm5BSplineGeodesic.h" #include "/usr/include/libwildmagic/Wm5BSplineRectangle.h" #include "/usr/include/libwildmagic/Wm5BSplineReduction.h" #include "/usr/include/libwildmagic/Wm5BSplineSurfaceFit.h" #include "/usr/include/libwildmagic/Wm5BSplineSurfacePatch.h" #include "/usr/include/libwildmagic/Wm5BSplineVolume.h" #include "/usr/include/libwildmagic/Wm5BandedMatrix.h" #include "/usr/include/libwildmagic/Wm5BasicMesh.h" #include "/usr/include/libwildmagic/Wm5BezierCurve2.h" #include "/usr/include/libwildmagic/Wm5BezierCurve3.h" #include "/usr/include/libwildmagic/Wm5BillboardNode.h" #include "/usr/include/libwildmagic/Wm5Binary2D.h" #include "/usr/include/libwildmagic/Wm5Binary3D.h" #include "/usr/include/libwildmagic/Wm5Bisect1.h" #include "/usr/include/libwildmagic/Wm5Bisect2.h" #include "/usr/include/libwildmagic/Wm5Bisect3.h" #include "/usr/include/libwildmagic/Wm5BitHacks.h" #include "/usr/include/libwildmagic/Wm5BlendTransformController.h" #include "/usr/include/libwildmagic/Wm5Bound.h" #include "/usr/include/libwildmagic/Wm5BoundTree.h" #include "/usr/include/libwildmagic/Wm5Box2.h" #include "/usr/include/libwildmagic/Wm5Box3.h" #include "/usr/include/libwildmagic/Wm5BoxManager.h" #include "/usr/include/libwildmagic/Wm5BoxSurface.h" #include "/usr/include/libwildmagic/Wm5BrentsMethod.h" #include "/usr/include/libwildmagic/Wm5BspNode.h" #include "/usr/include/libwildmagic/Wm5Buffer.h" #include "/usr/include/libwildmagic/Wm5BufferIO.h" #include "/usr/include/libwildmagic/Wm5CRMCuller.h" #include "/usr/include/libwildmagic/Wm5Camera.h" #include "/usr/include/libwildmagic/Wm5CameraModelDVectorConstant.h" #include "/usr/include/libwildmagic/Wm5CameraModelPositionConstant.h" #include "/usr/include/libwildmagic/Wm5CameraNode.h" #include "/usr/include/libwildmagic/Wm5CameraWorldDVectorConstant.h" #include "/usr/include/libwildmagic/Wm5CameraWorldPositionConstant.h" #include "/usr/include/libwildmagic/Wm5Capsule3.h" #include "/usr/include/libwildmagic/Wm5Circle2.h" #include "/usr/include/libwildmagic/Wm5Circle3.h" #include "/usr/include/libwildmagic/Wm5ClodMesh.h" #include "/usr/include/libwildmagic/Wm5CollapseRecord.h" #include "/usr/include/libwildmagic/Wm5CollapseRecordArray.h" #include "/usr/include/libwildmagic/Wm5CollisionGroup.h" #include "/usr/include/libwildmagic/Wm5CollisionRecord.h" #include "/usr/include/libwildmagic/Wm5Color.h" #include "/usr/include/libwildmagic/Wm5Command.h" #include "/usr/include/libwildmagic/Wm5Cone3.h" #include "/usr/include/libwildmagic/Wm5ConformalMap.h" #include "/usr/include/libwildmagic/Wm5ConsoleApplication.h" #include "/usr/include/libwildmagic/Wm5ContBox2.h" #include "/usr/include/libwildmagic/Wm5ContBox3.h" #include "/usr/include/libwildmagic/Wm5ContCapsule3.h" #include "/usr/include/libwildmagic/Wm5ContCylinder3.h" #include "/usr/include/libwildmagic/Wm5ContEllipse2.h" #include "/usr/include/libwildmagic/Wm5ContEllipse2MinCR.h" #include "/usr/include/libwildmagic/Wm5ContEllipsoid3.h" #include "/usr/include/libwildmagic/Wm5ContEllipsoid3MinCR.h" #include "/usr/include/libwildmagic/Wm5ContLozenge3.h" #include "/usr/include/libwildmagic/Wm5ContMinBox2.h" #include "/usr/include/libwildmagic/Wm5ContMinBox3.h" #include "/usr/include/libwildmagic/Wm5ContMinCircle2.h" #include "/usr/include/libwildmagic/Wm5ContMinSphere3.h" #include "/usr/include/libwildmagic/Wm5ContPointInPolygon2.h" #include "/usr/include/libwildmagic/Wm5ContPointInPolyhedron3.h" #include "/usr/include/libwildmagic/Wm5ContScribeCircle2.h" #include "/usr/include/libwildmagic/Wm5ContScribeCircle3Sphere3.h" #include "/usr/include/libwildmagic/Wm5ContSeparatePoints2.h" #include "/usr/include/libwildmagic/Wm5ContSeparatePoints3.h" #include "/usr/include/libwildmagic/Wm5ContSphere3.h" #include "/usr/include/libwildmagic/Wm5ControlledObject.h" #include "/usr/include/libwildmagic/Wm5Controller.h" #include "/usr/include/libwildmagic/Wm5ConvexHull.h" #include "/usr/include/libwildmagic/Wm5ConvexHull1.h" #include "/usr/include/libwildmagic/Wm5ConvexHull2.h" #include "/usr/include/libwildmagic/Wm5ConvexHull3.h" #include "/usr/include/libwildmagic/Wm5ConvexPolygon2.h" #include "/usr/include/libwildmagic/Wm5ConvexPolyhedron3.h" #include "/usr/include/libwildmagic/Wm5ConvexRegion.h" #include "/usr/include/libwildmagic/Wm5ConvexRegionManager.h" #include "/usr/include/libwildmagic/Wm5Core.h" #include "/usr/include/libwildmagic/Wm5CoreLIB.h" #include "/usr/include/libwildmagic/Wm5CorePCH.h" #include "/usr/include/libwildmagic/Wm5CreateClodMesh.h" #include "/usr/include/libwildmagic/Wm5CubicPolynomialCurve2.h" #include "/usr/include/libwildmagic/Wm5CubicPolynomialCurve3.h" #include "/usr/include/libwildmagic/Wm5CullState.h" #include "/usr/include/libwildmagic/Wm5Culler.h" #include "/usr/include/libwildmagic/Wm5CurvatureFlow2.h" #include "/usr/include/libwildmagic/Wm5CurvatureFlow3.h" #include "/usr/include/libwildmagic/Wm5Curve2.h" #include "/usr/include/libwildmagic/Wm5Curve3.h" #include "/usr/include/libwildmagic/Wm5CurveMesh.h" #include "/usr/include/libwildmagic/Wm5CurveSegment.h" #include "/usr/include/libwildmagic/Wm5Cylinder3.h" #include "/usr/include/libwildmagic/Wm5DefaultEffect.h" #include "/usr/include/libwildmagic/Wm5Delaunay.h" #include "/usr/include/libwildmagic/Wm5Delaunay1.h" #include "/usr/include/libwildmagic/Wm5Delaunay2.h" #include "/usr/include/libwildmagic/Wm5Delaunay3.h" #include "/usr/include/libwildmagic/Wm5DepthState.h" #include "/usr/include/libwildmagic/Wm5DistCircle3Circle3.h" #include "/usr/include/libwildmagic/Wm5DistLine2Line2.h" #include "/usr/include/libwildmagic/Wm5DistLine2Ray2.h" #include "/usr/include/libwildmagic/Wm5DistLine2Segment2.h" #include "/usr/include/libwildmagic/Wm5DistLine3Box3.h" #include "/usr/include/libwildmagic/Wm5DistLine3Circle3.h" #include "/usr/include/libwildmagic/Wm5DistLine3Line3.h" #include "/usr/include/libwildmagic/Wm5DistLine3Ray3.h" #include "/usr/include/libwildmagic/Wm5DistLine3Rectangle3.h" #include "/usr/include/libwildmagic/Wm5DistLine3Segment3.h" #include "/usr/include/libwildmagic/Wm5DistLine3Triangle3.h" #include "/usr/include/libwildmagic/Wm5DistPoint2Box2.h" #include "/usr/include/libwildmagic/Wm5DistPoint2Ellipse2.h" #include "/usr/include/libwildmagic/Wm5DistPoint2Hyperbola2.h" #include "/usr/include/libwildmagic/Wm5DistPoint2Line2.h" #include "/usr/include/libwildmagic/Wm5DistPoint2Ray2.h" #include "/usr/include/libwildmagic/Wm5DistPoint2Segment2.h" #include "/usr/include/libwildmagic/Wm5DistPoint3Box3.h" #include "/usr/include/libwildmagic/Wm5DistPoint3Circle3.h" #include "/usr/include/libwildmagic/Wm5DistPoint3Ellipsoid3.h" #include "/usr/include/libwildmagic/Wm5DistPoint3Frustum3.h" #include "/usr/include/libwildmagic/Wm5DistPoint3Line3.h" #include "/usr/include/libwildmagic/Wm5DistPoint3Plane3.h" #include "/usr/include/libwildmagic/Wm5DistPoint3Ray3.h" #include "/usr/include/libwildmagic/Wm5DistPoint3Rectangle3.h" #include "/usr/include/libwildmagic/Wm5DistPoint3Segment3.h" #include "/usr/include/libwildmagic/Wm5DistPoint3Tetrahedron3.h" #include "/usr/include/libwildmagic/Wm5DistPoint3Triangle3.h" #include "/usr/include/libwildmagic/Wm5DistRay2Ray2.h" #include "/usr/include/libwildmagic/Wm5DistRay2Segment2.h" #include "/usr/include/libwildmagic/Wm5DistRay3Box3.h" #include "/usr/include/libwildmagic/Wm5DistRay3Ray3.h" #include "/usr/include/libwildmagic/Wm5DistRay3Rectangle3.h" #include "/usr/include/libwildmagic/Wm5DistRay3Segment3.h" #include "/usr/include/libwildmagic/Wm5DistRay3Triangle3.h" #include "/usr/include/libwildmagic/Wm5DistRectangle3Rectangle3.h" #include "/usr/include/libwildmagic/Wm5DistSegment2Segment2.h" #include "/usr/include/libwildmagic/Wm5DistSegment3Box3.h" #include "/usr/include/libwildmagic/Wm5DistSegment3Rectangle3.h" #include "/usr/include/libwildmagic/Wm5DistSegment3Segment3.h" #include "/usr/include/libwildmagic/Wm5DistSegment3Triangle3.h" #include "/usr/include/libwildmagic/Wm5DistTriangle3Rectangle3.h" #include "/usr/include/libwildmagic/Wm5DistTriangle3Triangle3.h" #include "/usr/include/libwildmagic/Wm5Distance.h" #include "/usr/include/libwildmagic/Wm5DlodNode.h" #include "/usr/include/libwildmagic/Wm5ETManifoldMesh.h" #include "/usr/include/libwildmagic/Wm5ETNonmanifoldMesh.h" #include "/usr/include/libwildmagic/Wm5EdgeKey.h" #include "/usr/include/libwildmagic/Wm5EigenDecomposition.h" #include "/usr/include/libwildmagic/Wm5Element.h" #include "/usr/include/libwildmagic/Wm5Ellipse2.h" #include "/usr/include/libwildmagic/Wm5Ellipse3.h" #include "/usr/include/libwildmagic/Wm5Ellipsoid3.h" #include "/usr/include/libwildmagic/Wm5EllipsoidGeodesic.h" #include "/usr/include/libwildmagic/Wm5Endian.h" #include "/usr/include/libwildmagic/Wm5Environment.h" #include "/usr/include/libwildmagic/Wm5ExtractCurveSquares.h" #include "/usr/include/libwildmagic/Wm5ExtractCurveTris.h" #include "/usr/include/libwildmagic/Wm5ExtractSurfaceCubes.h" #include "/usr/include/libwildmagic/Wm5ExtractSurfaceTetra.h" #include "/usr/include/libwildmagic/Wm5ExtremalQuery3.h" #include "/usr/include/libwildmagic/Wm5ExtremalQuery3BSP.h" #include "/usr/include/libwildmagic/Wm5ExtremalQuery3PRJ.h" #include "/usr/include/libwildmagic/Wm5FastBlur.h" #include "/usr/include/libwildmagic/Wm5FastMarch.h" #include "/usr/include/libwildmagic/Wm5FastMarch2.h" #include "/usr/include/libwildmagic/Wm5FastMarch3.h" #include "/usr/include/libwildmagic/Wm5FileIO.h" #include "/usr/include/libwildmagic/Wm5Float1.h" #include "/usr/include/libwildmagic/Wm5Float2.h" #include "/usr/include/libwildmagic/Wm5Float2Array.h" #include "/usr/include/libwildmagic/Wm5Float3.h" #include "/usr/include/libwildmagic/Wm5Float4.h" #include "/usr/include/libwildmagic/Wm5FloatArray.h" #include "/usr/include/libwildmagic/Wm5Fluid2Da.h" #include "/usr/include/libwildmagic/Wm5Fluid2Db.h" #include "/usr/include/libwildmagic/Wm5Fluid3Da.h" #include "/usr/include/libwildmagic/Wm5Fluid3Db.h" #include "/usr/include/libwildmagic/Wm5Frustum3.h" #include "/usr/include/libwildmagic/Wm5GMatrix.h" #include "/usr/include/libwildmagic/Wm5GVector.h" #include "/usr/include/libwildmagic/Wm5GaussianBlur2.h" #include "/usr/include/libwildmagic/Wm5GaussianBlur3.h" #include "/usr/include/libwildmagic/Wm5GlExtensions.h" #include "/usr/include/libwildmagic/Wm5GlPlugin.h" #include "/usr/include/libwildmagic/Wm5GlUtility.h" #include "/usr/include/libwildmagic/Wm5GlobalEffect.h" #include "/usr/include/libwildmagic/Wm5GlxExtensions.h" #include "/usr/include/libwildmagic/Wm5GlxRendererData.h" #include "/usr/include/libwildmagic/Wm5GlxRendererInput.h" #include "/usr/include/libwildmagic/Wm5GradientAnisotropic2.h" #include "/usr/include/libwildmagic/Wm5GradientAnisotropic3.h" #include "/usr/include/libwildmagic/Wm5Graphics.h" #include "/usr/include/libwildmagic/Wm5GraphicsLIB.h" #include "/usr/include/libwildmagic/Wm5GraphicsPCH.h" #include "/usr/include/libwildmagic/Wm5GridGraph2.h" #include "/usr/include/libwildmagic/Wm5HMatrix.h" #include "/usr/include/libwildmagic/Wm5HPlane.h" #include "/usr/include/libwildmagic/Wm5HPoint.h" #include "/usr/include/libwildmagic/Wm5HQuaternion.h" #include "/usr/include/libwildmagic/Wm5HalfFloat.h" #include "/usr/include/libwildmagic/Wm5IKController.h" #include "/usr/include/libwildmagic/Wm5IKGoal.h" #include "/usr/include/libwildmagic/Wm5IKJoint.h" #include "/usr/include/libwildmagic/Wm5IVector.h" #include "/usr/include/libwildmagic/Wm5IVector2.h" #include "/usr/include/libwildmagic/Wm5IVector3.h" #include "/usr/include/libwildmagic/Wm5ImageConvert.h" #include "/usr/include/libwildmagic/Wm5ImageProcessing.h" #include "/usr/include/libwildmagic/Wm5ImageProcessing2.h" #include "/usr/include/libwildmagic/Wm5ImageProcessing3.h" #include "/usr/include/libwildmagic/Wm5Images.h" #include "/usr/include/libwildmagic/Wm5Imagics.h" #include "/usr/include/libwildmagic/Wm5ImagicsLIB.h" #include "/usr/include/libwildmagic/Wm5ImagicsPCH.h" #include "/usr/include/libwildmagic/Wm5ImplicitSurface.h" #include "/usr/include/libwildmagic/Wm5InStream.h" #include "/usr/include/libwildmagic/Wm5IncrementalDelaunay2.h" #include "/usr/include/libwildmagic/Wm5IndexBuffer.h" #include "/usr/include/libwildmagic/Wm5InitTerm.h" #include "/usr/include/libwildmagic/Wm5Integer.h" #include "/usr/include/libwildmagic/Wm5Integrate1.h" #include "/usr/include/libwildmagic/Wm5Intersector.h" #include "/usr/include/libwildmagic/Wm5Intersector1.h" #include "/usr/include/libwildmagic/Wm5IntervalManager.h" #include "/usr/include/libwildmagic/Wm5IntpAkima1.h" #include "/usr/include/libwildmagic/Wm5IntpAkimaNonuniform1.h" #include "/usr/include/libwildmagic/Wm5IntpAkimaUniform1.h" #include "/usr/include/libwildmagic/Wm5IntpAkimaUniform2.h" #include "/usr/include/libwildmagic/Wm5IntpAkimaUniform3.h" #include "/usr/include/libwildmagic/Wm5IntpBSplineUniform.h" #include "/usr/include/libwildmagic/Wm5IntpBSplineUniform1.h" #include "/usr/include/libwildmagic/Wm5IntpBSplineUniform2.h" #include "/usr/include/libwildmagic/Wm5IntpBSplineUniform3.h" #include "/usr/include/libwildmagic/Wm5IntpBSplineUniform4.h" #include "/usr/include/libwildmagic/Wm5IntpBSplineUniformN.h" #include "/usr/include/libwildmagic/Wm5IntpBicubic2.h" #include "/usr/include/libwildmagic/Wm5IntpBilinear2.h" #include "/usr/include/libwildmagic/Wm5IntpLinearNonuniform2.h" #include "/usr/include/libwildmagic/Wm5IntpLinearNonuniform3.h" #include "/usr/include/libwildmagic/Wm5IntpQdrNonuniform2.h" #include "/usr/include/libwildmagic/Wm5IntpSphere2.h" #include "/usr/include/libwildmagic/Wm5IntpThinPlateSpline2.h" #include "/usr/include/libwildmagic/Wm5IntpThinPlateSpline3.h" #include "/usr/include/libwildmagic/Wm5IntpTricubic3.h" #include "/usr/include/libwildmagic/Wm5IntpTrilinear3.h" #include "/usr/include/libwildmagic/Wm5IntpVectorField2.h" #include "/usr/include/libwildmagic/Wm5IntrArc2Arc2.h" #include "/usr/include/libwildmagic/Wm5IntrArc2Circle2.h" #include "/usr/include/libwildmagic/Wm5IntrBox2Box2.h" #include "/usr/include/libwildmagic/Wm5IntrBox2Circle2.h" #include "/usr/include/libwildmagic/Wm5IntrBox3Box3.h" #include "/usr/include/libwildmagic/Wm5IntrBox3Frustum3.h" #include "/usr/include/libwildmagic/Wm5IntrBox3Sphere3.h" #include "/usr/include/libwildmagic/Wm5IntrCapsule3Capsule3.h" #include "/usr/include/libwildmagic/Wm5IntrCircle2Circle2.h" #include "/usr/include/libwildmagic/Wm5IntrCircle3Plane3.h" #include "/usr/include/libwildmagic/Wm5IntrEllipse2Ellipse2.h" #include "/usr/include/libwildmagic/Wm5IntrEllipsoid3Ellipsoid3.h" #include "/usr/include/libwildmagic/Wm5IntrHalfspace3Box3.h" #include "/usr/include/libwildmagic/Wm5IntrHalfspace3Segment3.h" #include "/usr/include/libwildmagic/Wm5IntrHalfspace3Sphere3.h" #include "/usr/include/libwildmagic/Wm5IntrHalfspace3Triangle3.h" #include "/usr/include/libwildmagic/Wm5IntrLine2Arc2.h" #include "/usr/include/libwildmagic/Wm5IntrLine2Box2.h" #include "/usr/include/libwildmagic/Wm5IntrLine2Circle2.h" #include "/usr/include/libwildmagic/Wm5IntrLine2Line2.h" #include "/usr/include/libwildmagic/Wm5IntrLine2Ray2.h" #include "/usr/include/libwildmagic/Wm5IntrLine2Segment2.h" #include "/usr/include/libwildmagic/Wm5IntrLine2Triangle2.h" #include "/usr/include/libwildmagic/Wm5IntrLine3Box3.h" #include "/usr/include/libwildmagic/Wm5IntrLine3Capsule3.h" #include "/usr/include/libwildmagic/Wm5IntrLine3Cone3.h" #include "/usr/include/libwildmagic/Wm5IntrLine3Cylinder3.h" #include "/usr/include/libwildmagic/Wm5IntrLine3Ellipsoid3.h" #include "/usr/include/libwildmagic/Wm5IntrLine3Lozenge3.h" #include "/usr/include/libwildmagic/Wm5IntrLine3Plane3.h" #include "/usr/include/libwildmagic/Wm5IntrLine3Sphere3.h" #include "/usr/include/libwildmagic/Wm5IntrLine3Torus3.h" #include "/usr/include/libwildmagic/Wm5IntrLine3Triangle3.h" #include "/usr/include/libwildmagic/Wm5IntrLozenge3Lozenge3.h" #include "/usr/include/libwildmagic/Wm5IntrPlane3Box3.h" #include "/usr/include/libwildmagic/Wm5IntrPlane3Capsule3.h" #include "/usr/include/libwildmagic/Wm5IntrPlane3Cylinder3.h" #include "/usr/include/libwildmagic/Wm5IntrPlane3Ellipsoid3.h" #include "/usr/include/libwildmagic/Wm5IntrPlane3Lozenge3.h" #include "/usr/include/libwildmagic/Wm5IntrPlane3Plane3.h" #include "/usr/include/libwildmagic/Wm5IntrPlane3Sphere3.h" #include "/usr/include/libwildmagic/Wm5IntrPlane3Triangle3.h" #include "/usr/include/libwildmagic/Wm5IntrRay2Arc2.h" #include "/usr/include/libwildmagic/Wm5IntrRay2Box2.h" #include "/usr/include/libwildmagic/Wm5IntrRay2Circle2.h" #include "/usr/include/libwildmagic/Wm5IntrRay2Ray2.h" #include "/usr/include/libwildmagic/Wm5IntrRay2Segment2.h" #include "/usr/include/libwildmagic/Wm5IntrRay2Triangle2.h" #include "/usr/include/libwildmagic/Wm5IntrRay3Box3.h" #include "/usr/include/libwildmagic/Wm5IntrRay3Capsule3.h" #include "/usr/include/libwildmagic/Wm5IntrRay3Cylinder3.h" #include "/usr/include/libwildmagic/Wm5IntrRay3Ellipsoid3.h" #include "/usr/include/libwildmagic/Wm5IntrRay3Lozenge3.h" #include "/usr/include/libwildmagic/Wm5IntrRay3Plane3.h" #include "/usr/include/libwildmagic/Wm5IntrRay3Sphere3.h" #include "/usr/include/libwildmagic/Wm5IntrRay3Triangle3.h" #include "/usr/include/libwildmagic/Wm5IntrSegment2Arc2.h" #include "/usr/include/libwildmagic/Wm5IntrSegment2Box2.h" #include "/usr/include/libwildmagic/Wm5IntrSegment2Circle2.h" #include "/usr/include/libwildmagic/Wm5IntrSegment2Segment2.h" #include "/usr/include/libwildmagic/Wm5IntrSegment2Triangle2.h" #include "/usr/include/libwildmagic/Wm5IntrSegment3Box3.h" #include "/usr/include/libwildmagic/Wm5IntrSegment3Capsule3.h" #include "/usr/include/libwildmagic/Wm5IntrSegment3Cylinder3.h" #include "/usr/include/libwildmagic/Wm5IntrSegment3Ellipsoid3.h" #include "/usr/include/libwildmagic/Wm5IntrSegment3Lozenge3.h" #include "/usr/include/libwildmagic/Wm5IntrSegment3Plane3.h" #include "/usr/include/libwildmagic/Wm5IntrSegment3Sphere3.h" #include "/usr/include/libwildmagic/Wm5IntrSegment3Triangle3.h" #include "/usr/include/libwildmagic/Wm5IntrSphere3Cone3.h" #include "/usr/include/libwildmagic/Wm5IntrSphere3Frustum3.h" #include "/usr/include/libwildmagic/Wm5IntrSphere3Sphere3.h" #include "/usr/include/libwildmagic/Wm5IntrTetrahedron3Tetrahedron3.h" #include "/usr/include/libwildmagic/Wm5IntrTriangle2Triangle2.h" #include "/usr/include/libwildmagic/Wm5IntrTriangle3Box3.h" #include "/usr/include/libwildmagic/Wm5IntrTriangle3Cone3.h" #include "/usr/include/libwildmagic/Wm5IntrTriangle3Cylinder3.h" #include "/usr/include/libwildmagic/Wm5IntrTriangle3Sphere3.h" #include "/usr/include/libwildmagic/Wm5IntrTriangle3Triangle3.h" #include "/usr/include/libwildmagic/Wm5IntrUtility3.h" #include "/usr/include/libwildmagic/Wm5KeyframeController.h" #include "/usr/include/libwildmagic/Wm5LCPPolyDist.h" #include "/usr/include/libwildmagic/Wm5LCPSolver.h" #include "/usr/include/libwildmagic/Wm5Lattice.h" #include "/usr/include/libwildmagic/Wm5Light.h" #include "/usr/include/libwildmagic/Wm5LightAmbEffect.h" #include "/usr/include/libwildmagic/Wm5LightAmbientConstant.h" #include "/usr/include/libwildmagic/Wm5LightAttenuationConstant.h" #include "/usr/include/libwildmagic/Wm5LightDiffuseConstant.h" #include "/usr/include/libwildmagic/Wm5LightDirPerPixEffect.h" #include "/usr/include/libwildmagic/Wm5LightDirPerVerEffect.h" #include "/usr/include/libwildmagic/Wm5LightModelDVectorConstant.h" #include "/usr/include/libwildmagic/Wm5LightModelPositionConstant.h" #include "/usr/include/libwildmagic/Wm5LightNode.h" #include "/usr/include/libwildmagic/Wm5LightPntPerPixEffect.h" #include "/usr/include/libwildmagic/Wm5LightPntPerVerEffect.h" #include "/usr/include/libwildmagic/Wm5LightSpecularConstant.h" #include "/usr/include/libwildmagic/Wm5LightSpotConstant.h" #include "/usr/include/libwildmagic/Wm5LightSptPerPixEffect.h" #include "/usr/include/libwildmagic/Wm5LightSptPerVerEffect.h" #include "/usr/include/libwildmagic/Wm5LightWorldDVectorConstant.h" #include "/usr/include/libwildmagic/Wm5LightWorldPositionConstant.h" #include "/usr/include/libwildmagic/Wm5Line2.h" #include "/usr/include/libwildmagic/Wm5Line3.h" #include "/usr/include/libwildmagic/Wm5LinearSystem.h" #include "/usr/include/libwildmagic/Wm5Lozenge3.h" #include "/usr/include/libwildmagic/Wm5MassSpringArbitrary.h" #include "/usr/include/libwildmagic/Wm5MassSpringCurve.h" #include "/usr/include/libwildmagic/Wm5MassSpringSurface.h" #include "/usr/include/libwildmagic/Wm5MassSpringVolume.h" #include "/usr/include/libwildmagic/Wm5Material.h" #include "/usr/include/libwildmagic/Wm5MaterialAmbientConstant.h" #include "/usr/include/libwildmagic/Wm5MaterialDiffuseConstant.h" #include "/usr/include/libwildmagic/Wm5MaterialEffect.h" #include "/usr/include/libwildmagic/Wm5MaterialEmissiveConstant.h" #include "/usr/include/libwildmagic/Wm5MaterialSpecularConstant.h" #include "/usr/include/libwildmagic/Wm5MaterialTextureEffect.h" #include "/usr/include/libwildmagic/Wm5Math.h" #include "/usr/include/libwildmagic/Wm5Mathematics.h" #include "/usr/include/libwildmagic/Wm5MathematicsLIB.h" #include "/usr/include/libwildmagic/Wm5MathematicsPCH.h" #include "/usr/include/libwildmagic/Wm5Matrix2.h" #include "/usr/include/libwildmagic/Wm5Matrix3.h" #include "/usr/include/libwildmagic/Wm5Matrix4.h" #include "/usr/include/libwildmagic/Wm5Memory.h" #include "/usr/include/libwildmagic/Wm5MeshCurvature.h" #include "/usr/include/libwildmagic/Wm5MeshSmoother.h" #include "/usr/include/libwildmagic/Wm5MinHeap.h" #include "/usr/include/libwildmagic/Wm5Minimize1.h" #include "/usr/include/libwildmagic/Wm5MinimizeN.h" #include "/usr/include/libwildmagic/Wm5MorphController.h" #include "/usr/include/libwildmagic/Wm5MultipleCurve2.h" #include "/usr/include/libwildmagic/Wm5MultipleCurve3.h" #include "/usr/include/libwildmagic/Wm5Mutex.h" #include "/usr/include/libwildmagic/Wm5MutexType.h" #include "/usr/include/libwildmagic/Wm5NURBSCurve2.h" #include "/usr/include/libwildmagic/Wm5NURBSCurve3.h" #include "/usr/include/libwildmagic/Wm5NURBSRectangle.h" #include "/usr/include/libwildmagic/Wm5Names.h" #include "/usr/include/libwildmagic/Wm5NaturalSpline1.h" #include "/usr/include/libwildmagic/Wm5NaturalSpline2.h" #include "/usr/include/libwildmagic/Wm5NaturalSpline3.h" #include "/usr/include/libwildmagic/Wm5Node.h" #include "/usr/include/libwildmagic/Wm5NoniterativeEigen3x3.h" #include "/usr/include/libwildmagic/Wm5NormalCompression.h" #include "/usr/include/libwildmagic/Wm5Object.h" #include "/usr/include/libwildmagic/Wm5OdeEuler.h" #include "/usr/include/libwildmagic/Wm5OdeImplicitEuler.h" #include "/usr/include/libwildmagic/Wm5OdeMidpoint.h" #include "/usr/include/libwildmagic/Wm5OdeRungeKutta4.h" #include "/usr/include/libwildmagic/Wm5OdeSolver.h" #include "/usr/include/libwildmagic/Wm5OffsetState.h" #include "/usr/include/libwildmagic/Wm5OpenGLBitmapFont.h" #include "/usr/include/libwildmagic/Wm5OpenGLIndexBuffer.h" #include "/usr/include/libwildmagic/Wm5OpenGLMapping.h" #include "/usr/include/libwildmagic/Wm5OpenGLPixelShader.h" #include "/usr/include/libwildmagic/Wm5OpenGLRenderTarget.h" #include "/usr/include/libwildmagic/Wm5OpenGLRendererData.h" #include "/usr/include/libwildmagic/Wm5OpenGLRendererLIB.h" #include "/usr/include/libwildmagic/Wm5OpenGLShader.h" #include "/usr/include/libwildmagic/Wm5OpenGLTexture1D.h" #include "/usr/include/libwildmagic/Wm5OpenGLTexture2D.h" #include "/usr/include/libwildmagic/Wm5OpenGLTexture3D.h" #include "/usr/include/libwildmagic/Wm5OpenGLTextureCube.h" #include "/usr/include/libwildmagic/Wm5OpenGLVertexBuffer.h" #include "/usr/include/libwildmagic/Wm5OpenGLVertexFormat.h" #include "/usr/include/libwildmagic/Wm5OpenGLVertexShader.h" #include "/usr/include/libwildmagic/Wm5OutStream.h" #include "/usr/include/libwildmagic/Wm5PMatrixConstant.h" #include "/usr/include/libwildmagic/Wm5PVMatrixConstant.h" #include "/usr/include/libwildmagic/Wm5PVWMatrixConstant.h" #include "/usr/include/libwildmagic/Wm5ParametricSurface.h" #include "/usr/include/libwildmagic/Wm5ParticleController.h" #include "/usr/include/libwildmagic/Wm5ParticleSystem.h" #include "/usr/include/libwildmagic/Wm5Particles.h" #include "/usr/include/libwildmagic/Wm5PdeFilter.h" #include "/usr/include/libwildmagic/Wm5PdeFilter2.h" #include "/usr/include/libwildmagic/Wm5PdeFilter3.h" #include "/usr/include/libwildmagic/Wm5PerspProjEllipsoid.h" #include "/usr/include/libwildmagic/Wm5Physics.h" #include "/usr/include/libwildmagic/Wm5PhysicsLIB.h" #include "/usr/include/libwildmagic/Wm5PhysicsPCH.h" #include "/usr/include/libwildmagic/Wm5PickRecord.h" #include "/usr/include/libwildmagic/Wm5Picker.h" #include "/usr/include/libwildmagic/Wm5PixelShader.h" #include "/usr/include/libwildmagic/Wm5PlanarGraph.h" #include "/usr/include/libwildmagic/Wm5PlanarReflectionEffect.h" #include "/usr/include/libwildmagic/Wm5PlanarShadowEffect.h" #include "/usr/include/libwildmagic/Wm5Plane3.h" #include "/usr/include/libwildmagic/Wm5PointController.h" #include "/usr/include/libwildmagic/Wm5Polygon2.h" #include "/usr/include/libwildmagic/Wm5PolyhedralMassProperties.h" #include "/usr/include/libwildmagic/Wm5Polyhedron3.h" #include "/usr/include/libwildmagic/Wm5Polynomial1.h" #include "/usr/include/libwildmagic/Wm5PolynomialCurve2.h" #include "/usr/include/libwildmagic/Wm5PolynomialCurve3.h" #include "/usr/include/libwildmagic/Wm5PolynomialRoots.h" #include "/usr/include/libwildmagic/Wm5PolynomialRootsR.h" #include "/usr/include/libwildmagic/Wm5Polypoint.h" #include "/usr/include/libwildmagic/Wm5Polysegment.h" #include "/usr/include/libwildmagic/Wm5Portal.h" #include "/usr/include/libwildmagic/Wm5Projector.h" #include "/usr/include/libwildmagic/Wm5ProjectorMatrixConstant.h" #include "/usr/include/libwildmagic/Wm5ProjectorWorldPositionConstant.h" #include "/usr/include/libwildmagic/Wm5QuadToQuadTransforms.h" #include "/usr/include/libwildmagic/Wm5QuadricSurface.h" #include "/usr/include/libwildmagic/Wm5Quaternion.h" #include "/usr/include/libwildmagic/Wm5Query.h" #include "/usr/include/libwildmagic/Wm5Query2.h" #include "/usr/include/libwildmagic/Wm5Query2Filtered.h" #include "/usr/include/libwildmagic/Wm5Query2Int64.h" #include "/usr/include/libwildmagic/Wm5Query2Integer.h" #include "/usr/include/libwildmagic/Wm5Query2Rational.h" #include "/usr/include/libwildmagic/Wm5Query3.h" #include "/usr/include/libwildmagic/Wm5Query3Filtered.h" #include "/usr/include/libwildmagic/Wm5Query3Int64.h" #include "/usr/include/libwildmagic/Wm5Query3Integer.h" #include "/usr/include/libwildmagic/Wm5Query3Rational.h" #include "/usr/include/libwildmagic/Wm5RVector.h" #include "/usr/include/libwildmagic/Wm5RVector2.h" #include "/usr/include/libwildmagic/Wm5RVector3.h" #include "/usr/include/libwildmagic/Wm5RandomHypersphere.h" #include "/usr/include/libwildmagic/Wm5RasterDrawing.h" #include "/usr/include/libwildmagic/Wm5Rational.h" #include "/usr/include/libwildmagic/Wm5Ray2.h" #include "/usr/include/libwildmagic/Wm5Ray3.h" #include "/usr/include/libwildmagic/Wm5Rectangle3.h" #include "/usr/include/libwildmagic/Wm5RectangleManager.h" #include "/usr/include/libwildmagic/Wm5RectangleSurface.h" #include "/usr/include/libwildmagic/Wm5RenderTarget.h" #include "/usr/include/libwildmagic/Wm5Renderer.h" #include "/usr/include/libwildmagic/Wm5Renderers.h" #include "/usr/include/libwildmagic/Wm5RevolutionSurface.h" #include "/usr/include/libwildmagic/Wm5RiemannianGeodesic.h" #include "/usr/include/libwildmagic/Wm5RigidBody.h" #include "/usr/include/libwildmagic/Wm5Rtti.h" #include "/usr/include/libwildmagic/Wm5ScopedCS.h" #include "/usr/include/libwildmagic/Wm5ScreenTarget.h" #include "/usr/include/libwildmagic/Wm5Segment2.h" #include "/usr/include/libwildmagic/Wm5Segment3.h" #include "/usr/include/libwildmagic/Wm5Shader.h" #include "/usr/include/libwildmagic/Wm5ShaderFloat.h" #include "/usr/include/libwildmagic/Wm5ShaderParameters.h" #include "/usr/include/libwildmagic/Wm5SingleCurve2.h" #include "/usr/include/libwildmagic/Wm5SingleCurve3.h" #include "/usr/include/libwildmagic/Wm5SingularValueDecomposition.h" #include "/usr/include/libwildmagic/Wm5SingularValueDecompositionGTE.h" #include "/usr/include/libwildmagic/Wm5SkinController.h" #include "/usr/include/libwildmagic/Wm5SmartPointer.h" #include "/usr/include/libwildmagic/Wm5Spatial.h" #include "/usr/include/libwildmagic/Wm5SpecializedIO.h" #include "/usr/include/libwildmagic/Wm5Sphere3.h" #include "/usr/include/libwildmagic/Wm5StandardMesh.h" #include "/usr/include/libwildmagic/Wm5StencilState.h" #include "/usr/include/libwildmagic/Wm5Stream.h" #include "/usr/include/libwildmagic/Wm5Surface.h" #include "/usr/include/libwildmagic/Wm5SurfaceMesh.h" #include "/usr/include/libwildmagic/Wm5SurfacePatch.h" #include "/usr/include/libwildmagic/Wm5SwitchNode.h" #include "/usr/include/libwildmagic/Wm5SymmetricEigensolverGTE.h" #include "/usr/include/libwildmagic/Wm5TAPoint.h" #include "/usr/include/libwildmagic/Wm5TAVector.h" #include "/usr/include/libwildmagic/Wm5TCBSpline2.h" #include "/usr/include/libwildmagic/Wm5TCBSpline3.h" #include "/usr/include/libwildmagic/Wm5THMatrix.h" #include "/usr/include/libwildmagic/Wm5THPlane.h" #include "/usr/include/libwildmagic/Wm5THPoint.h" #include "/usr/include/libwildmagic/Wm5THQuaternion.h" #include "/usr/include/libwildmagic/Wm5TImage.h" #include "/usr/include/libwildmagic/Wm5TImage2D.h" #include "/usr/include/libwildmagic/Wm5TImage3D.h" #include "/usr/include/libwildmagic/Wm5TSManifoldMesh.h" #include "/usr/include/libwildmagic/Wm5Table.h" #include "/usr/include/libwildmagic/Wm5TangentsToCircles.h" #include "/usr/include/libwildmagic/Wm5Terrain.h" #include "/usr/include/libwildmagic/Wm5TerrainPage.h" #include "/usr/include/libwildmagic/Wm5Tetrahedron3.h" #include "/usr/include/libwildmagic/Wm5TetrahedronKey.h" #include "/usr/include/libwildmagic/Wm5Texture.h" #include "/usr/include/libwildmagic/Wm5Texture1D.h" #include "/usr/include/libwildmagic/Wm5Texture1DEffect.h" #include "/usr/include/libwildmagic/Wm5Texture2AddEffect.h" #include "/usr/include/libwildmagic/Wm5Texture2ColorBlendEffect.h" #include "/usr/include/libwildmagic/Wm5Texture2D.h" #include "/usr/include/libwildmagic/Wm5Texture2DEffect.h" #include "/usr/include/libwildmagic/Wm5Texture2MulEffect.h" #include "/usr/include/libwildmagic/Wm5Texture3D.h" #include "/usr/include/libwildmagic/Wm5Texture3DEffect.h" #include "/usr/include/libwildmagic/Wm5TextureCube.h" #include "/usr/include/libwildmagic/Wm5Thread.h" #include "/usr/include/libwildmagic/Wm5ThreadType.h" #include "/usr/include/libwildmagic/Wm5Time.h" #include "/usr/include/libwildmagic/Wm5Torus3.h" #include "/usr/include/libwildmagic/Wm5Transform.h" #include "/usr/include/libwildmagic/Wm5TransformController.h" #include "/usr/include/libwildmagic/Wm5TriFan.h" #include "/usr/include/libwildmagic/Wm5TriMesh.h" #include "/usr/include/libwildmagic/Wm5TriStrip.h" #include "/usr/include/libwildmagic/Wm5Triangle2.h" #include "/usr/include/libwildmagic/Wm5Triangle3.h" #include "/usr/include/libwildmagic/Wm5TriangleKey.h" #include "/usr/include/libwildmagic/Wm5Triangles.h" #include "/usr/include/libwildmagic/Wm5TriangulateEC.h" #include "/usr/include/libwildmagic/Wm5TubeSurface.h" #include "/usr/include/libwildmagic/Wm5Tuple.h" #include "/usr/include/libwildmagic/Wm5UniqueVerticesTriangles.h" #include "/usr/include/libwildmagic/Wm5Utility.h" #include "/usr/include/libwildmagic/Wm5VEManifoldMesh.h" #include "/usr/include/libwildmagic/Wm5VMatrixConstant.h" #include "/usr/include/libwildmagic/Wm5VWMatrixConstant.h" #include "/usr/include/libwildmagic/Wm5Vector2.h" #include "/usr/include/libwildmagic/Wm5Vector3.h" #include "/usr/include/libwildmagic/Wm5Vector4.h" #include "/usr/include/libwildmagic/Wm5VertexBuffer.h" #include "/usr/include/libwildmagic/Wm5VertexBufferAccessor.h" #include "/usr/include/libwildmagic/Wm5VertexColor3Effect.h" #include "/usr/include/libwildmagic/Wm5VertexColor4Effect.h" #include "/usr/include/libwildmagic/Wm5VertexColor4TextureEffect.h" #include "/usr/include/libwildmagic/Wm5VertexFormat.h" #include "/usr/include/libwildmagic/Wm5VertexShader.h" #include "/usr/include/libwildmagic/Wm5VisibleSet.h" #include "/usr/include/libwildmagic/Wm5Visual.h" #include "/usr/include/libwildmagic/Wm5VisualEffect.h" #include "/usr/include/libwildmagic/Wm5VisualEffectInstance.h" #include "/usr/include/libwildmagic/Wm5VisualPass.h" #include "/usr/include/libwildmagic/Wm5VisualTechnique.h" #include "/usr/include/libwildmagic/Wm5WMatrixConstant.h" #include "/usr/include/libwildmagic/Wm5WindowApplication.h" #include "/usr/include/libwildmagic/Wm5WindowApplication2.h" #include "/usr/include/libwildmagic/Wm5WindowApplication3.h" #include "/usr/include/libwildmagic/Wm5WireState.h" // add namespaces namespace Wm5{typedef int tmp_add_type_1;} Wm5::tmp_add_type_1 tmp_add_func_1(){return 0;}; The GCC parameters: gcc -fdump-lang-raw -fkeep-inline-functions -c -x c++ -fpermissive -w "/tmp/vSWnB39e3R/dump1.h" In file included from /tmp/vSWnB39e3R/dump1.h:229: /usr/include/libwildmagic/Wm5GlExtensions.h:5441:10: fatal error: GL/glu.h: No such file or directory 5441 | #include | ^~~~~~~~~~ compilation terminated.