Temporary header file '/tmp/mTqG0BWixC/dump1.h' with the following content will be compiled to create GCC translation unit dump: // add defines #define __STDC_VERSION__ 201710L #define _GXX_NULLPTR_T #define CLUTTER_ENABLE_COMPOSITOR_API 1 #define _REGEX_NELTS(n) #define _Atomic #define PACKED #define getaddrinfo_a(a,b,c,d) // add includes #include "/usr/include/globjects/AbstractState.h" #include "/usr/include/globjects/AbstractUniform.h" #include "/usr/include/globjects/AttachedRenderbuffer.h" #include "/usr/include/globjects/AttachedTexture.h" #include "/usr/include/globjects/Buffer.h" #include "/usr/include/globjects/Capability.h" #include "/usr/include/globjects/DebugMessage.h" #include "/usr/include/globjects/Error.h" #include "/usr/include/globjects/Framebuffer.h" #include "/usr/include/globjects/FramebufferAttachment.h" #include "/usr/include/globjects/LocationIdentity.h" #include "/usr/include/globjects/NamedString.h" #include "/usr/include/globjects/Object.h" #include "/usr/include/globjects/ObjectVisitor.h" #include "/usr/include/globjects/Program.h" #include "/usr/include/globjects/ProgramBinary.h" #include "/usr/include/globjects/ProgramPipeline.h" #include "/usr/include/globjects/Query.h" #include "/usr/include/globjects/Renderbuffer.h" #include "/usr/include/globjects/Sampler.h" #include "/usr/include/globjects/Shader.h" #include "/usr/include/globjects/State.h" #include "/usr/include/globjects/StateSetting.h" #include "/usr/include/globjects/Sync.h" #include "/usr/include/globjects/Texture.h" #include "/usr/include/globjects/TextureHandle.h" #include "/usr/include/globjects/TransformFeedback.h" #include "/usr/include/globjects/Uniform.h" #include "/usr/include/globjects/UniformBlock.h" #include "/usr/include/globjects/VertexArray.h" #include "/usr/include/globjects/VertexAttributeBinding.h" #include "/usr/include/globjects/base/AbstractFunctionCall.h" #include "/usr/include/globjects/base/AbstractLogHandler.h" #include "/usr/include/globjects/base/AbstractStringSource.h" #include "/usr/include/globjects/base/ChangeListener.h" #include "/usr/include/globjects/base/Changeable.h" #include "/usr/include/globjects/base/CompositeStringSource.h" #include "/usr/include/globjects/base/ConsoleLogger.h" #include "/usr/include/globjects/base/File.h" #include "/usr/include/globjects/base/FunctionCall.h" #include "/usr/include/globjects/base/HeapOnly.h" #include "/usr/include/globjects/base/LogMessage.h" #include "/usr/include/globjects/base/LogMessageBuilder.h" #include "/usr/include/globjects/base/LogMessageLevel.h" #include "/usr/include/globjects/base/Referenced.h" #include "/usr/include/globjects/base/Singleton.h" #include "/usr/include/globjects/base/StaticStringSource.h" #include "/usr/include/globjects/base/StringSourceDecorator.h" #include "/usr/include/globjects/base/StringTemplate.h" #include "/usr/include/globjects/base/baselogging.h" #include "/usr/include/globjects/base/formatString.h" #include "/usr/include/globjects/base/ref_ptr.h" #include "/usr/include/globjects/glbindinglogging.h" #include "/usr/include/globjects/glmlogging.h" #include "/usr/include/globjects/globjects-version.h" #include "/usr/include/globjects/globjects.h" #include "/usr/include/globjects/globjects_api.h" #include "/usr/include/globjects/globjects_features.h" #include "/usr/include/globjects/logging.h" #include "/usr/include/globjects/objectlogging.h" // add namespaces namespace gl{typedef int tmp_add_type_1;} gl::tmp_add_type_1 tmp_add_func_1(){return 0;}; namespace globjects{typedef int tmp_add_type_2;} globjects::tmp_add_type_2 tmp_add_func_2(){return 0;}; The GCC parameters: gcc -fdump-lang-raw -fkeep-inline-functions -c -x c++ -fpermissive -w "/tmp/mTqG0BWixC/dump1.h" In file included from /tmp/mTqG0BWixC/dump1.h:13: /usr/include/globjects/AbstractUniform.h:10:10: fatal error: glm/fwd.hpp: No such file or directory 10 | #include | ^~~~~~~~~~~~~ compilation terminated.