Temporary header file '/tmp/vSWnB39e3R/dump1.h' with the following content will be compiled to create GCC translation unit dump:

  // add defines
  #define __STDC_VERSION__ 201710L
#define _GXX_NULLPTR_T
#define CLUTTER_ENABLE_COMPOSITOR_API 1
#define _REGEX_NELTS(n)
#define _Atomic
#define PACKED
#define getaddrinfo_a(a,b,c,d)

  // add includes
  #include "/usr/include/libwildmagic/Wm5APoint.h"
  #include "/usr/include/libwildmagic/Wm5AVector.h"
  #include "/usr/include/libwildmagic/Wm5AlphaState.h"
  #include "/usr/include/libwildmagic/Wm5Application.h"
  #include "/usr/include/libwildmagic/Wm5ApplicationPCH.h"
  #include "/usr/include/libwildmagic/Wm5ApprCircleFit2.h"
  #include "/usr/include/libwildmagic/Wm5ApprCylinderFit3.h"
  #include "/usr/include/libwildmagic/Wm5ApprEllipseByArcs2.h"
  #include "/usr/include/libwildmagic/Wm5ApprEllipseFit2.h"
  #include "/usr/include/libwildmagic/Wm5ApprEllipsoidFit3.h"
  #include "/usr/include/libwildmagic/Wm5ApprGaussPointsFit2.h"
  #include "/usr/include/libwildmagic/Wm5ApprGaussPointsFit3.h"
  #include "/usr/include/libwildmagic/Wm5ApprGreatCircleFit3.h"
  #include "/usr/include/libwildmagic/Wm5ApprLineFit2.h"
  #include "/usr/include/libwildmagic/Wm5ApprLineFit3.h"
  #include "/usr/include/libwildmagic/Wm5ApprParaboloidFit3.h"
  #include "/usr/include/libwildmagic/Wm5ApprPlaneFit3.h"
  #include "/usr/include/libwildmagic/Wm5ApprPolyFit2.h"
  #include "/usr/include/libwildmagic/Wm5ApprPolyFit3.h"
  #include "/usr/include/libwildmagic/Wm5ApprPolyFit4.h"
  #include "/usr/include/libwildmagic/Wm5ApprPolynomialFit2.h"
  #include "/usr/include/libwildmagic/Wm5ApprPolynomialFit3.h"
  #include "/usr/include/libwildmagic/Wm5ApprPolynomialFit4.h"
  #include "/usr/include/libwildmagic/Wm5ApprQuadraticFit2.h"
  #include "/usr/include/libwildmagic/Wm5ApprQuadraticFit3.h"
  #include "/usr/include/libwildmagic/Wm5ApprSphereFit3.h"
  #include "/usr/include/libwildmagic/Wm5Arc2.h"
  #include "/usr/include/libwildmagic/Wm5Assert.h"
  #include "/usr/include/libwildmagic/Wm5AxisAlignedBox2.h"
  #include "/usr/include/libwildmagic/Wm5AxisAlignedBox3.h"
  #include "/usr/include/libwildmagic/Wm5BSplineBasis.h"
  #include "/usr/include/libwildmagic/Wm5BSplineCurve2.h"
  #include "/usr/include/libwildmagic/Wm5BSplineCurve3.h"
  #include "/usr/include/libwildmagic/Wm5BSplineCurveFit.h"
  #include "/usr/include/libwildmagic/Wm5BSplineFitBasis.h"
  #include "/usr/include/libwildmagic/Wm5BSplineGeodesic.h"
  #include "/usr/include/libwildmagic/Wm5BSplineRectangle.h"
  #include "/usr/include/libwildmagic/Wm5BSplineReduction.h"
  #include "/usr/include/libwildmagic/Wm5BSplineSurfaceFit.h"
  #include "/usr/include/libwildmagic/Wm5BSplineSurfacePatch.h"
  #include "/usr/include/libwildmagic/Wm5BSplineVolume.h"
  #include "/usr/include/libwildmagic/Wm5BandedMatrix.h"
  #include "/usr/include/libwildmagic/Wm5BasicMesh.h"
  #include "/usr/include/libwildmagic/Wm5BezierCurve2.h"
  #include "/usr/include/libwildmagic/Wm5BezierCurve3.h"
  #include "/usr/include/libwildmagic/Wm5BillboardNode.h"
  #include "/usr/include/libwildmagic/Wm5Binary2D.h"
  #include "/usr/include/libwildmagic/Wm5Binary3D.h"
  #include "/usr/include/libwildmagic/Wm5Bisect1.h"
  #include "/usr/include/libwildmagic/Wm5Bisect2.h"
  #include "/usr/include/libwildmagic/Wm5Bisect3.h"
  #include "/usr/include/libwildmagic/Wm5BitHacks.h"
  #include "/usr/include/libwildmagic/Wm5BlendTransformController.h"
  #include "/usr/include/libwildmagic/Wm5Bound.h"
  #include "/usr/include/libwildmagic/Wm5BoundTree.h"
  #include "/usr/include/libwildmagic/Wm5Box2.h"
  #include "/usr/include/libwildmagic/Wm5Box3.h"
  #include "/usr/include/libwildmagic/Wm5BoxManager.h"
  #include "/usr/include/libwildmagic/Wm5BoxSurface.h"
  #include "/usr/include/libwildmagic/Wm5BrentsMethod.h"
  #include "/usr/include/libwildmagic/Wm5BspNode.h"
  #include "/usr/include/libwildmagic/Wm5Buffer.h"
  #include "/usr/include/libwildmagic/Wm5BufferIO.h"
  #include "/usr/include/libwildmagic/Wm5CRMCuller.h"
  #include "/usr/include/libwildmagic/Wm5Camera.h"
  #include "/usr/include/libwildmagic/Wm5CameraModelDVectorConstant.h"
  #include "/usr/include/libwildmagic/Wm5CameraModelPositionConstant.h"
  #include "/usr/include/libwildmagic/Wm5CameraNode.h"
  #include "/usr/include/libwildmagic/Wm5CameraWorldDVectorConstant.h"
  #include "/usr/include/libwildmagic/Wm5CameraWorldPositionConstant.h"
  #include "/usr/include/libwildmagic/Wm5Capsule3.h"
  #include "/usr/include/libwildmagic/Wm5Circle2.h"
  #include "/usr/include/libwildmagic/Wm5Circle3.h"
  #include "/usr/include/libwildmagic/Wm5ClodMesh.h"
  #include "/usr/include/libwildmagic/Wm5CollapseRecord.h"
  #include "/usr/include/libwildmagic/Wm5CollapseRecordArray.h"
  #include "/usr/include/libwildmagic/Wm5CollisionGroup.h"
  #include "/usr/include/libwildmagic/Wm5CollisionRecord.h"
  #include "/usr/include/libwildmagic/Wm5Color.h"
  #include "/usr/include/libwildmagic/Wm5Command.h"
  #include "/usr/include/libwildmagic/Wm5Cone3.h"
  #include "/usr/include/libwildmagic/Wm5ConformalMap.h"
  #include "/usr/include/libwildmagic/Wm5ConsoleApplication.h"
  #include "/usr/include/libwildmagic/Wm5ContBox2.h"
  #include "/usr/include/libwildmagic/Wm5ContBox3.h"
  #include "/usr/include/libwildmagic/Wm5ContCapsule3.h"
  #include "/usr/include/libwildmagic/Wm5ContCylinder3.h"
  #include "/usr/include/libwildmagic/Wm5ContEllipse2.h"
  #include "/usr/include/libwildmagic/Wm5ContEllipse2MinCR.h"
  #include "/usr/include/libwildmagic/Wm5ContEllipsoid3.h"
  #include "/usr/include/libwildmagic/Wm5ContEllipsoid3MinCR.h"
  #include "/usr/include/libwildmagic/Wm5ContLozenge3.h"
  #include "/usr/include/libwildmagic/Wm5ContMinBox2.h"
  #include "/usr/include/libwildmagic/Wm5ContMinBox3.h"
  #include "/usr/include/libwildmagic/Wm5ContMinCircle2.h"
  #include "/usr/include/libwildmagic/Wm5ContMinSphere3.h"
  #include "/usr/include/libwildmagic/Wm5ContPointInPolygon2.h"
  #include "/usr/include/libwildmagic/Wm5ContPointInPolyhedron3.h"
  #include "/usr/include/libwildmagic/Wm5ContScribeCircle2.h"
  #include "/usr/include/libwildmagic/Wm5ContScribeCircle3Sphere3.h"
  #include "/usr/include/libwildmagic/Wm5ContSeparatePoints2.h"
  #include "/usr/include/libwildmagic/Wm5ContSeparatePoints3.h"
  #include "/usr/include/libwildmagic/Wm5ContSphere3.h"
  #include "/usr/include/libwildmagic/Wm5ControlledObject.h"
  #include "/usr/include/libwildmagic/Wm5Controller.h"
  #include "/usr/include/libwildmagic/Wm5ConvexHull.h"
  #include "/usr/include/libwildmagic/Wm5ConvexHull1.h"
  #include "/usr/include/libwildmagic/Wm5ConvexHull2.h"
  #include "/usr/include/libwildmagic/Wm5ConvexHull3.h"
  #include "/usr/include/libwildmagic/Wm5ConvexPolygon2.h"
  #include "/usr/include/libwildmagic/Wm5ConvexPolyhedron3.h"
  #include "/usr/include/libwildmagic/Wm5ConvexRegion.h"
  #include "/usr/include/libwildmagic/Wm5ConvexRegionManager.h"
  #include "/usr/include/libwildmagic/Wm5Core.h"
  #include "/usr/include/libwildmagic/Wm5CoreLIB.h"
  #include "/usr/include/libwildmagic/Wm5CorePCH.h"
  #include "/usr/include/libwildmagic/Wm5CreateClodMesh.h"
  #include "/usr/include/libwildmagic/Wm5CubicPolynomialCurve2.h"
  #include "/usr/include/libwildmagic/Wm5CubicPolynomialCurve3.h"
  #include "/usr/include/libwildmagic/Wm5CullState.h"
  #include "/usr/include/libwildmagic/Wm5Culler.h"
  #include "/usr/include/libwildmagic/Wm5CurvatureFlow2.h"
  #include "/usr/include/libwildmagic/Wm5CurvatureFlow3.h"
  #include "/usr/include/libwildmagic/Wm5Curve2.h"
  #include "/usr/include/libwildmagic/Wm5Curve3.h"
  #include "/usr/include/libwildmagic/Wm5CurveMesh.h"
  #include "/usr/include/libwildmagic/Wm5CurveSegment.h"
  #include "/usr/include/libwildmagic/Wm5Cylinder3.h"
  #include "/usr/include/libwildmagic/Wm5DefaultEffect.h"
  #include "/usr/include/libwildmagic/Wm5Delaunay.h"
  #include "/usr/include/libwildmagic/Wm5Delaunay1.h"
  #include "/usr/include/libwildmagic/Wm5Delaunay2.h"
  #include "/usr/include/libwildmagic/Wm5Delaunay3.h"
  #include "/usr/include/libwildmagic/Wm5DepthState.h"
  #include "/usr/include/libwildmagic/Wm5DistCircle3Circle3.h"
  #include "/usr/include/libwildmagic/Wm5DistLine2Line2.h"
  #include "/usr/include/libwildmagic/Wm5DistLine2Ray2.h"
  #include "/usr/include/libwildmagic/Wm5DistLine2Segment2.h"
  #include "/usr/include/libwildmagic/Wm5DistLine3Box3.h"
  #include "/usr/include/libwildmagic/Wm5DistLine3Circle3.h"
  #include "/usr/include/libwildmagic/Wm5DistLine3Line3.h"
  #include "/usr/include/libwildmagic/Wm5DistLine3Ray3.h"
  #include "/usr/include/libwildmagic/Wm5DistLine3Rectangle3.h"
  #include "/usr/include/libwildmagic/Wm5DistLine3Segment3.h"
  #include "/usr/include/libwildmagic/Wm5DistLine3Triangle3.h"
  #include "/usr/include/libwildmagic/Wm5DistPoint2Box2.h"
  #include "/usr/include/libwildmagic/Wm5DistPoint2Ellipse2.h"
  #include "/usr/include/libwildmagic/Wm5DistPoint2Hyperbola2.h"
  #include "/usr/include/libwildmagic/Wm5DistPoint2Line2.h"
  #include "/usr/include/libwildmagic/Wm5DistPoint2Ray2.h"
  #include "/usr/include/libwildmagic/Wm5DistPoint2Segment2.h"
  #include "/usr/include/libwildmagic/Wm5DistPoint3Box3.h"
  #include "/usr/include/libwildmagic/Wm5DistPoint3Circle3.h"
  #include "/usr/include/libwildmagic/Wm5DistPoint3Ellipsoid3.h"
  #include "/usr/include/libwildmagic/Wm5DistPoint3Frustum3.h"
  #include "/usr/include/libwildmagic/Wm5DistPoint3Line3.h"
  #include "/usr/include/libwildmagic/Wm5DistPoint3Plane3.h"
  #include "/usr/include/libwildmagic/Wm5DistPoint3Ray3.h"
  #include "/usr/include/libwildmagic/Wm5DistPoint3Rectangle3.h"
  #include "/usr/include/libwildmagic/Wm5DistPoint3Segment3.h"
  #include "/usr/include/libwildmagic/Wm5DistPoint3Tetrahedron3.h"
  #include "/usr/include/libwildmagic/Wm5DistPoint3Triangle3.h"
  #include "/usr/include/libwildmagic/Wm5DistRay2Ray2.h"
  #include "/usr/include/libwildmagic/Wm5DistRay2Segment2.h"
  #include "/usr/include/libwildmagic/Wm5DistRay3Box3.h"
  #include "/usr/include/libwildmagic/Wm5DistRay3Ray3.h"
  #include "/usr/include/libwildmagic/Wm5DistRay3Rectangle3.h"
  #include "/usr/include/libwildmagic/Wm5DistRay3Segment3.h"
  #include "/usr/include/libwildmagic/Wm5DistRay3Triangle3.h"
  #include "/usr/include/libwildmagic/Wm5DistRectangle3Rectangle3.h"
  #include "/usr/include/libwildmagic/Wm5DistSegment2Segment2.h"
  #include "/usr/include/libwildmagic/Wm5DistSegment3Box3.h"
  #include "/usr/include/libwildmagic/Wm5DistSegment3Rectangle3.h"
  #include "/usr/include/libwildmagic/Wm5DistSegment3Segment3.h"
  #include "/usr/include/libwildmagic/Wm5DistSegment3Triangle3.h"
  #include "/usr/include/libwildmagic/Wm5DistTriangle3Rectangle3.h"
  #include "/usr/include/libwildmagic/Wm5DistTriangle3Triangle3.h"
  #include "/usr/include/libwildmagic/Wm5Distance.h"
  #include "/usr/include/libwildmagic/Wm5DlodNode.h"
  #include "/usr/include/libwildmagic/Wm5ETManifoldMesh.h"
  #include "/usr/include/libwildmagic/Wm5ETNonmanifoldMesh.h"
  #include "/usr/include/libwildmagic/Wm5EdgeKey.h"
  #include "/usr/include/libwildmagic/Wm5EigenDecomposition.h"
  #include "/usr/include/libwildmagic/Wm5Element.h"
  #include "/usr/include/libwildmagic/Wm5Ellipse2.h"
  #include "/usr/include/libwildmagic/Wm5Ellipse3.h"
  #include "/usr/include/libwildmagic/Wm5Ellipsoid3.h"
  #include "/usr/include/libwildmagic/Wm5EllipsoidGeodesic.h"
  #include "/usr/include/libwildmagic/Wm5Endian.h"
  #include "/usr/include/libwildmagic/Wm5Environment.h"
  #include "/usr/include/libwildmagic/Wm5ExtractCurveSquares.h"
  #include "/usr/include/libwildmagic/Wm5ExtractCurveTris.h"
  #include "/usr/include/libwildmagic/Wm5ExtractSurfaceCubes.h"
  #include "/usr/include/libwildmagic/Wm5ExtractSurfaceTetra.h"
  #include "/usr/include/libwildmagic/Wm5ExtremalQuery3.h"
  #include "/usr/include/libwildmagic/Wm5ExtremalQuery3BSP.h"
  #include "/usr/include/libwildmagic/Wm5ExtremalQuery3PRJ.h"
  #include "/usr/include/libwildmagic/Wm5FastBlur.h"
  #include "/usr/include/libwildmagic/Wm5FastMarch.h"
  #include "/usr/include/libwildmagic/Wm5FastMarch2.h"
  #include "/usr/include/libwildmagic/Wm5FastMarch3.h"
  #include "/usr/include/libwildmagic/Wm5FileIO.h"
  #include "/usr/include/libwildmagic/Wm5Float1.h"
  #include "/usr/include/libwildmagic/Wm5Float2.h"
  #include "/usr/include/libwildmagic/Wm5Float2Array.h"
  #include "/usr/include/libwildmagic/Wm5Float3.h"
  #include "/usr/include/libwildmagic/Wm5Float4.h"
  #include "/usr/include/libwildmagic/Wm5FloatArray.h"
  #include "/usr/include/libwildmagic/Wm5Fluid2Da.h"
  #include "/usr/include/libwildmagic/Wm5Fluid2Db.h"
  #include "/usr/include/libwildmagic/Wm5Fluid3Da.h"
  #include "/usr/include/libwildmagic/Wm5Fluid3Db.h"
  #include "/usr/include/libwildmagic/Wm5Frustum3.h"
  #include "/usr/include/libwildmagic/Wm5GMatrix.h"
  #include "/usr/include/libwildmagic/Wm5GVector.h"
  #include "/usr/include/libwildmagic/Wm5GaussianBlur2.h"
  #include "/usr/include/libwildmagic/Wm5GaussianBlur3.h"
  #include "/usr/include/libwildmagic/Wm5GlExtensions.h"
  #include "/usr/include/libwildmagic/Wm5GlPlugin.h"
  #include "/usr/include/libwildmagic/Wm5GlUtility.h"
  #include "/usr/include/libwildmagic/Wm5GlobalEffect.h"
  #include "/usr/include/libwildmagic/Wm5GlxExtensions.h"
  #include "/usr/include/libwildmagic/Wm5GlxRendererData.h"
  #include "/usr/include/libwildmagic/Wm5GlxRendererInput.h"
  #include "/usr/include/libwildmagic/Wm5GradientAnisotropic2.h"
  #include "/usr/include/libwildmagic/Wm5GradientAnisotropic3.h"
  #include "/usr/include/libwildmagic/Wm5Graphics.h"
  #include "/usr/include/libwildmagic/Wm5GraphicsLIB.h"
  #include "/usr/include/libwildmagic/Wm5GraphicsPCH.h"
  #include "/usr/include/libwildmagic/Wm5GridGraph2.h"
  #include "/usr/include/libwildmagic/Wm5HMatrix.h"
  #include "/usr/include/libwildmagic/Wm5HPlane.h"
  #include "/usr/include/libwildmagic/Wm5HPoint.h"
  #include "/usr/include/libwildmagic/Wm5HQuaternion.h"
  #include "/usr/include/libwildmagic/Wm5HalfFloat.h"
  #include "/usr/include/libwildmagic/Wm5IKController.h"
  #include "/usr/include/libwildmagic/Wm5IKGoal.h"
  #include "/usr/include/libwildmagic/Wm5IKJoint.h"
  #include "/usr/include/libwildmagic/Wm5IVector.h"
  #include "/usr/include/libwildmagic/Wm5IVector2.h"
  #include "/usr/include/libwildmagic/Wm5IVector3.h"
  #include "/usr/include/libwildmagic/Wm5ImageConvert.h"
  #include "/usr/include/libwildmagic/Wm5ImageProcessing.h"
  #include "/usr/include/libwildmagic/Wm5ImageProcessing2.h"
  #include "/usr/include/libwildmagic/Wm5ImageProcessing3.h"
  #include "/usr/include/libwildmagic/Wm5Images.h"
  #include "/usr/include/libwildmagic/Wm5Imagics.h"
  #include "/usr/include/libwildmagic/Wm5ImagicsLIB.h"
  #include "/usr/include/libwildmagic/Wm5ImagicsPCH.h"
  #include "/usr/include/libwildmagic/Wm5ImplicitSurface.h"
  #include "/usr/include/libwildmagic/Wm5InStream.h"
  #include "/usr/include/libwildmagic/Wm5IncrementalDelaunay2.h"
  #include "/usr/include/libwildmagic/Wm5IndexBuffer.h"
  #include "/usr/include/libwildmagic/Wm5InitTerm.h"
  #include "/usr/include/libwildmagic/Wm5Integer.h"
  #include "/usr/include/libwildmagic/Wm5Integrate1.h"
  #include "/usr/include/libwildmagic/Wm5Intersector.h"
  #include "/usr/include/libwildmagic/Wm5Intersector1.h"
  #include "/usr/include/libwildmagic/Wm5IntervalManager.h"
  #include "/usr/include/libwildmagic/Wm5IntpAkima1.h"
  #include "/usr/include/libwildmagic/Wm5IntpAkimaNonuniform1.h"
  #include "/usr/include/libwildmagic/Wm5IntpAkimaUniform1.h"
  #include "/usr/include/libwildmagic/Wm5IntpAkimaUniform2.h"
  #include "/usr/include/libwildmagic/Wm5IntpAkimaUniform3.h"
  #include "/usr/include/libwildmagic/Wm5IntpBSplineUniform.h"
  #include "/usr/include/libwildmagic/Wm5IntpBSplineUniform1.h"
  #include "/usr/include/libwildmagic/Wm5IntpBSplineUniform2.h"
  #include "/usr/include/libwildmagic/Wm5IntpBSplineUniform3.h"
  #include "/usr/include/libwildmagic/Wm5IntpBSplineUniform4.h"
  #include "/usr/include/libwildmagic/Wm5IntpBSplineUniformN.h"
  #include "/usr/include/libwildmagic/Wm5IntpBicubic2.h"
  #include "/usr/include/libwildmagic/Wm5IntpBilinear2.h"
  #include "/usr/include/libwildmagic/Wm5IntpLinearNonuniform2.h"
  #include "/usr/include/libwildmagic/Wm5IntpLinearNonuniform3.h"
  #include "/usr/include/libwildmagic/Wm5IntpQdrNonuniform2.h"
  #include "/usr/include/libwildmagic/Wm5IntpSphere2.h"
  #include "/usr/include/libwildmagic/Wm5IntpThinPlateSpline2.h"
  #include "/usr/include/libwildmagic/Wm5IntpThinPlateSpline3.h"
  #include "/usr/include/libwildmagic/Wm5IntpTricubic3.h"
  #include "/usr/include/libwildmagic/Wm5IntpTrilinear3.h"
  #include "/usr/include/libwildmagic/Wm5IntpVectorField2.h"
  #include "/usr/include/libwildmagic/Wm5IntrArc2Arc2.h"
  #include "/usr/include/libwildmagic/Wm5IntrArc2Circle2.h"
  #include "/usr/include/libwildmagic/Wm5IntrBox2Box2.h"
  #include "/usr/include/libwildmagic/Wm5IntrBox2Circle2.h"
  #include "/usr/include/libwildmagic/Wm5IntrBox3Box3.h"
  #include "/usr/include/libwildmagic/Wm5IntrBox3Frustum3.h"
  #include "/usr/include/libwildmagic/Wm5IntrBox3Sphere3.h"
  #include "/usr/include/libwildmagic/Wm5IntrCapsule3Capsule3.h"
  #include "/usr/include/libwildmagic/Wm5IntrCircle2Circle2.h"
  #include "/usr/include/libwildmagic/Wm5IntrCircle3Plane3.h"
  #include "/usr/include/libwildmagic/Wm5IntrEllipse2Ellipse2.h"
  #include "/usr/include/libwildmagic/Wm5IntrEllipsoid3Ellipsoid3.h"
  #include "/usr/include/libwildmagic/Wm5IntrHalfspace3Box3.h"
  #include "/usr/include/libwildmagic/Wm5IntrHalfspace3Segment3.h"
  #include "/usr/include/libwildmagic/Wm5IntrHalfspace3Sphere3.h"
  #include "/usr/include/libwildmagic/Wm5IntrHalfspace3Triangle3.h"
  #include "/usr/include/libwildmagic/Wm5IntrLine2Arc2.h"
  #include "/usr/include/libwildmagic/Wm5IntrLine2Box2.h"
  #include "/usr/include/libwildmagic/Wm5IntrLine2Circle2.h"
  #include "/usr/include/libwildmagic/Wm5IntrLine2Line2.h"
  #include "/usr/include/libwildmagic/Wm5IntrLine2Ray2.h"
  #include "/usr/include/libwildmagic/Wm5IntrLine2Segment2.h"
  #include "/usr/include/libwildmagic/Wm5IntrLine2Triangle2.h"
  #include "/usr/include/libwildmagic/Wm5IntrLine3Box3.h"
  #include "/usr/include/libwildmagic/Wm5IntrLine3Capsule3.h"
  #include "/usr/include/libwildmagic/Wm5IntrLine3Cone3.h"
  #include "/usr/include/libwildmagic/Wm5IntrLine3Cylinder3.h"
  #include "/usr/include/libwildmagic/Wm5IntrLine3Ellipsoid3.h"
  #include "/usr/include/libwildmagic/Wm5IntrLine3Lozenge3.h"
  #include "/usr/include/libwildmagic/Wm5IntrLine3Plane3.h"
  #include "/usr/include/libwildmagic/Wm5IntrLine3Sphere3.h"
  #include "/usr/include/libwildmagic/Wm5IntrLine3Torus3.h"
  #include "/usr/include/libwildmagic/Wm5IntrLine3Triangle3.h"
  #include "/usr/include/libwildmagic/Wm5IntrLozenge3Lozenge3.h"
  #include "/usr/include/libwildmagic/Wm5IntrPlane3Box3.h"
  #include "/usr/include/libwildmagic/Wm5IntrPlane3Capsule3.h"
  #include "/usr/include/libwildmagic/Wm5IntrPlane3Cylinder3.h"
  #include "/usr/include/libwildmagic/Wm5IntrPlane3Ellipsoid3.h"
  #include "/usr/include/libwildmagic/Wm5IntrPlane3Lozenge3.h"
  #include "/usr/include/libwildmagic/Wm5IntrPlane3Plane3.h"
  #include "/usr/include/libwildmagic/Wm5IntrPlane3Sphere3.h"
  #include "/usr/include/libwildmagic/Wm5IntrPlane3Triangle3.h"
  #include "/usr/include/libwildmagic/Wm5IntrRay2Arc2.h"
  #include "/usr/include/libwildmagic/Wm5IntrRay2Box2.h"
  #include "/usr/include/libwildmagic/Wm5IntrRay2Circle2.h"
  #include "/usr/include/libwildmagic/Wm5IntrRay2Ray2.h"
  #include "/usr/include/libwildmagic/Wm5IntrRay2Segment2.h"
  #include "/usr/include/libwildmagic/Wm5IntrRay2Triangle2.h"
  #include "/usr/include/libwildmagic/Wm5IntrRay3Box3.h"
  #include "/usr/include/libwildmagic/Wm5IntrRay3Capsule3.h"
  #include "/usr/include/libwildmagic/Wm5IntrRay3Cylinder3.h"
  #include "/usr/include/libwildmagic/Wm5IntrRay3Ellipsoid3.h"
  #include "/usr/include/libwildmagic/Wm5IntrRay3Lozenge3.h"
  #include "/usr/include/libwildmagic/Wm5IntrRay3Plane3.h"
  #include "/usr/include/libwildmagic/Wm5IntrRay3Sphere3.h"
  #include "/usr/include/libwildmagic/Wm5IntrRay3Triangle3.h"
  #include "/usr/include/libwildmagic/Wm5IntrSegment2Arc2.h"
  #include "/usr/include/libwildmagic/Wm5IntrSegment2Box2.h"
  #include "/usr/include/libwildmagic/Wm5IntrSegment2Circle2.h"
  #include "/usr/include/libwildmagic/Wm5IntrSegment2Segment2.h"
  #include "/usr/include/libwildmagic/Wm5IntrSegment2Triangle2.h"
  #include "/usr/include/libwildmagic/Wm5IntrSegment3Box3.h"
  #include "/usr/include/libwildmagic/Wm5IntrSegment3Capsule3.h"
  #include "/usr/include/libwildmagic/Wm5IntrSegment3Cylinder3.h"
  #include "/usr/include/libwildmagic/Wm5IntrSegment3Ellipsoid3.h"
  #include "/usr/include/libwildmagic/Wm5IntrSegment3Lozenge3.h"
  #include "/usr/include/libwildmagic/Wm5IntrSegment3Plane3.h"
  #include "/usr/include/libwildmagic/Wm5IntrSegment3Sphere3.h"
  #include "/usr/include/libwildmagic/Wm5IntrSegment3Triangle3.h"
  #include "/usr/include/libwildmagic/Wm5IntrSphere3Cone3.h"
  #include "/usr/include/libwildmagic/Wm5IntrSphere3Frustum3.h"
  #include "/usr/include/libwildmagic/Wm5IntrSphere3Sphere3.h"
  #include "/usr/include/libwildmagic/Wm5IntrTetrahedron3Tetrahedron3.h"
  #include "/usr/include/libwildmagic/Wm5IntrTriangle2Triangle2.h"
  #include "/usr/include/libwildmagic/Wm5IntrTriangle3Box3.h"
  #include "/usr/include/libwildmagic/Wm5IntrTriangle3Cone3.h"
  #include "/usr/include/libwildmagic/Wm5IntrTriangle3Cylinder3.h"
  #include "/usr/include/libwildmagic/Wm5IntrTriangle3Sphere3.h"
  #include "/usr/include/libwildmagic/Wm5IntrTriangle3Triangle3.h"
  #include "/usr/include/libwildmagic/Wm5IntrUtility3.h"
  #include "/usr/include/libwildmagic/Wm5KeyframeController.h"
  #include "/usr/include/libwildmagic/Wm5LCPPolyDist.h"
  #include "/usr/include/libwildmagic/Wm5LCPSolver.h"
  #include "/usr/include/libwildmagic/Wm5Lattice.h"
  #include "/usr/include/libwildmagic/Wm5Light.h"
  #include "/usr/include/libwildmagic/Wm5LightAmbEffect.h"
  #include "/usr/include/libwildmagic/Wm5LightAmbientConstant.h"
  #include "/usr/include/libwildmagic/Wm5LightAttenuationConstant.h"
  #include "/usr/include/libwildmagic/Wm5LightDiffuseConstant.h"
  #include "/usr/include/libwildmagic/Wm5LightDirPerPixEffect.h"
  #include "/usr/include/libwildmagic/Wm5LightDirPerVerEffect.h"
  #include "/usr/include/libwildmagic/Wm5LightModelDVectorConstant.h"
  #include "/usr/include/libwildmagic/Wm5LightModelPositionConstant.h"
  #include "/usr/include/libwildmagic/Wm5LightNode.h"
  #include "/usr/include/libwildmagic/Wm5LightPntPerPixEffect.h"
  #include "/usr/include/libwildmagic/Wm5LightPntPerVerEffect.h"
  #include "/usr/include/libwildmagic/Wm5LightSpecularConstant.h"
  #include "/usr/include/libwildmagic/Wm5LightSpotConstant.h"
  #include "/usr/include/libwildmagic/Wm5LightSptPerPixEffect.h"
  #include "/usr/include/libwildmagic/Wm5LightSptPerVerEffect.h"
  #include "/usr/include/libwildmagic/Wm5LightWorldDVectorConstant.h"
  #include "/usr/include/libwildmagic/Wm5LightWorldPositionConstant.h"
  #include "/usr/include/libwildmagic/Wm5Line2.h"
  #include "/usr/include/libwildmagic/Wm5Line3.h"
  #include "/usr/include/libwildmagic/Wm5LinearSystem.h"
  #include "/usr/include/libwildmagic/Wm5Lozenge3.h"
  #include "/usr/include/libwildmagic/Wm5MassSpringArbitrary.h"
  #include "/usr/include/libwildmagic/Wm5MassSpringCurve.h"
  #include "/usr/include/libwildmagic/Wm5MassSpringSurface.h"
  #include "/usr/include/libwildmagic/Wm5MassSpringVolume.h"
  #include "/usr/include/libwildmagic/Wm5Material.h"
  #include "/usr/include/libwildmagic/Wm5MaterialAmbientConstant.h"
  #include "/usr/include/libwildmagic/Wm5MaterialDiffuseConstant.h"
  #include "/usr/include/libwildmagic/Wm5MaterialEffect.h"
  #include "/usr/include/libwildmagic/Wm5MaterialEmissiveConstant.h"
  #include "/usr/include/libwildmagic/Wm5MaterialSpecularConstant.h"
  #include "/usr/include/libwildmagic/Wm5MaterialTextureEffect.h"
  #include "/usr/include/libwildmagic/Wm5Math.h"
  #include "/usr/include/libwildmagic/Wm5Mathematics.h"
  #include "/usr/include/libwildmagic/Wm5MathematicsLIB.h"
  #include "/usr/include/libwildmagic/Wm5MathematicsPCH.h"
  #include "/usr/include/libwildmagic/Wm5Matrix2.h"
  #include "/usr/include/libwildmagic/Wm5Matrix3.h"
  #include "/usr/include/libwildmagic/Wm5Matrix4.h"
  #include "/usr/include/libwildmagic/Wm5Memory.h"
  #include "/usr/include/libwildmagic/Wm5MeshCurvature.h"
  #include "/usr/include/libwildmagic/Wm5MeshSmoother.h"
  #include "/usr/include/libwildmagic/Wm5MinHeap.h"
  #include "/usr/include/libwildmagic/Wm5Minimize1.h"
  #include "/usr/include/libwildmagic/Wm5MinimizeN.h"
  #include "/usr/include/libwildmagic/Wm5MorphController.h"
  #include "/usr/include/libwildmagic/Wm5MultipleCurve2.h"
  #include "/usr/include/libwildmagic/Wm5MultipleCurve3.h"
  #include "/usr/include/libwildmagic/Wm5Mutex.h"
  #include "/usr/include/libwildmagic/Wm5MutexType.h"
  #include "/usr/include/libwildmagic/Wm5NURBSCurve2.h"
  #include "/usr/include/libwildmagic/Wm5NURBSCurve3.h"
  #include "/usr/include/libwildmagic/Wm5NURBSRectangle.h"
  #include "/usr/include/libwildmagic/Wm5Names.h"
  #include "/usr/include/libwildmagic/Wm5NaturalSpline1.h"
  #include "/usr/include/libwildmagic/Wm5NaturalSpline2.h"
  #include "/usr/include/libwildmagic/Wm5NaturalSpline3.h"
  #include "/usr/include/libwildmagic/Wm5Node.h"
  #include "/usr/include/libwildmagic/Wm5NoniterativeEigen3x3.h"
  #include "/usr/include/libwildmagic/Wm5NormalCompression.h"
  #include "/usr/include/libwildmagic/Wm5Object.h"
  #include "/usr/include/libwildmagic/Wm5OdeEuler.h"
  #include "/usr/include/libwildmagic/Wm5OdeImplicitEuler.h"
  #include "/usr/include/libwildmagic/Wm5OdeMidpoint.h"
  #include "/usr/include/libwildmagic/Wm5OdeRungeKutta4.h"
  #include "/usr/include/libwildmagic/Wm5OdeSolver.h"
  #include "/usr/include/libwildmagic/Wm5OffsetState.h"
  #include "/usr/include/libwildmagic/Wm5OpenGLBitmapFont.h"
  #include "/usr/include/libwildmagic/Wm5OpenGLIndexBuffer.h"
  #include "/usr/include/libwildmagic/Wm5OpenGLMapping.h"
  #include "/usr/include/libwildmagic/Wm5OpenGLPixelShader.h"
  #include "/usr/include/libwildmagic/Wm5OpenGLRenderTarget.h"
  #include "/usr/include/libwildmagic/Wm5OpenGLRendererData.h"
  #include "/usr/include/libwildmagic/Wm5OpenGLRendererLIB.h"
  #include "/usr/include/libwildmagic/Wm5OpenGLShader.h"
  #include "/usr/include/libwildmagic/Wm5OpenGLTexture1D.h"
  #include "/usr/include/libwildmagic/Wm5OpenGLTexture2D.h"
  #include "/usr/include/libwildmagic/Wm5OpenGLTexture3D.h"
  #include "/usr/include/libwildmagic/Wm5OpenGLTextureCube.h"
  #include "/usr/include/libwildmagic/Wm5OpenGLVertexBuffer.h"
  #include "/usr/include/libwildmagic/Wm5OpenGLVertexFormat.h"
  #include "/usr/include/libwildmagic/Wm5OpenGLVertexShader.h"
  #include "/usr/include/libwildmagic/Wm5OutStream.h"
  #include "/usr/include/libwildmagic/Wm5PMatrixConstant.h"
  #include "/usr/include/libwildmagic/Wm5PVMatrixConstant.h"
  #include "/usr/include/libwildmagic/Wm5PVWMatrixConstant.h"
  #include "/usr/include/libwildmagic/Wm5ParametricSurface.h"
  #include "/usr/include/libwildmagic/Wm5ParticleController.h"
  #include "/usr/include/libwildmagic/Wm5ParticleSystem.h"
  #include "/usr/include/libwildmagic/Wm5Particles.h"
  #include "/usr/include/libwildmagic/Wm5PdeFilter.h"
  #include "/usr/include/libwildmagic/Wm5PdeFilter2.h"
  #include "/usr/include/libwildmagic/Wm5PdeFilter3.h"
  #include "/usr/include/libwildmagic/Wm5PerspProjEllipsoid.h"
  #include "/usr/include/libwildmagic/Wm5Physics.h"
  #include "/usr/include/libwildmagic/Wm5PhysicsLIB.h"
  #include "/usr/include/libwildmagic/Wm5PhysicsPCH.h"
  #include "/usr/include/libwildmagic/Wm5PickRecord.h"
  #include "/usr/include/libwildmagic/Wm5Picker.h"
  #include "/usr/include/libwildmagic/Wm5PixelShader.h"
  #include "/usr/include/libwildmagic/Wm5PlanarGraph.h"
  #include "/usr/include/libwildmagic/Wm5PlanarReflectionEffect.h"
  #include "/usr/include/libwildmagic/Wm5PlanarShadowEffect.h"
  #include "/usr/include/libwildmagic/Wm5Plane3.h"
  #include "/usr/include/libwildmagic/Wm5PointController.h"
  #include "/usr/include/libwildmagic/Wm5Polygon2.h"
  #include "/usr/include/libwildmagic/Wm5PolyhedralMassProperties.h"
  #include "/usr/include/libwildmagic/Wm5Polyhedron3.h"
  #include "/usr/include/libwildmagic/Wm5Polynomial1.h"
  #include "/usr/include/libwildmagic/Wm5PolynomialCurve2.h"
  #include "/usr/include/libwildmagic/Wm5PolynomialCurve3.h"
  #include "/usr/include/libwildmagic/Wm5PolynomialRoots.h"
  #include "/usr/include/libwildmagic/Wm5PolynomialRootsR.h"
  #include "/usr/include/libwildmagic/Wm5Polypoint.h"
  #include "/usr/include/libwildmagic/Wm5Polysegment.h"
  #include "/usr/include/libwildmagic/Wm5Portal.h"
  #include "/usr/include/libwildmagic/Wm5Projector.h"
  #include "/usr/include/libwildmagic/Wm5ProjectorMatrixConstant.h"
  #include "/usr/include/libwildmagic/Wm5ProjectorWorldPositionConstant.h"
  #include "/usr/include/libwildmagic/Wm5QuadToQuadTransforms.h"
  #include "/usr/include/libwildmagic/Wm5QuadricSurface.h"
  #include "/usr/include/libwildmagic/Wm5Quaternion.h"
  #include "/usr/include/libwildmagic/Wm5Query.h"
  #include "/usr/include/libwildmagic/Wm5Query2.h"
  #include "/usr/include/libwildmagic/Wm5Query2Filtered.h"
  #include "/usr/include/libwildmagic/Wm5Query2Int64.h"
  #include "/usr/include/libwildmagic/Wm5Query2Integer.h"
  #include "/usr/include/libwildmagic/Wm5Query2Rational.h"
  #include "/usr/include/libwildmagic/Wm5Query3.h"
  #include "/usr/include/libwildmagic/Wm5Query3Filtered.h"
  #include "/usr/include/libwildmagic/Wm5Query3Int64.h"
  #include "/usr/include/libwildmagic/Wm5Query3Integer.h"
  #include "/usr/include/libwildmagic/Wm5Query3Rational.h"
  #include "/usr/include/libwildmagic/Wm5RVector.h"
  #include "/usr/include/libwildmagic/Wm5RVector2.h"
  #include "/usr/include/libwildmagic/Wm5RVector3.h"
  #include "/usr/include/libwildmagic/Wm5RandomHypersphere.h"
  #include "/usr/include/libwildmagic/Wm5RasterDrawing.h"
  #include "/usr/include/libwildmagic/Wm5Rational.h"
  #include "/usr/include/libwildmagic/Wm5Ray2.h"
  #include "/usr/include/libwildmagic/Wm5Ray3.h"
  #include "/usr/include/libwildmagic/Wm5Rectangle3.h"
  #include "/usr/include/libwildmagic/Wm5RectangleManager.h"
  #include "/usr/include/libwildmagic/Wm5RectangleSurface.h"
  #include "/usr/include/libwildmagic/Wm5RenderTarget.h"
  #include "/usr/include/libwildmagic/Wm5Renderer.h"
  #include "/usr/include/libwildmagic/Wm5Renderers.h"
  #include "/usr/include/libwildmagic/Wm5RevolutionSurface.h"
  #include "/usr/include/libwildmagic/Wm5RiemannianGeodesic.h"
  #include "/usr/include/libwildmagic/Wm5RigidBody.h"
  #include "/usr/include/libwildmagic/Wm5Rtti.h"
  #include "/usr/include/libwildmagic/Wm5ScopedCS.h"
  #include "/usr/include/libwildmagic/Wm5ScreenTarget.h"
  #include "/usr/include/libwildmagic/Wm5Segment2.h"
  #include "/usr/include/libwildmagic/Wm5Segment3.h"
  #include "/usr/include/libwildmagic/Wm5Shader.h"
  #include "/usr/include/libwildmagic/Wm5ShaderFloat.h"
  #include "/usr/include/libwildmagic/Wm5ShaderParameters.h"
  #include "/usr/include/libwildmagic/Wm5SingleCurve2.h"
  #include "/usr/include/libwildmagic/Wm5SingleCurve3.h"
  #include "/usr/include/libwildmagic/Wm5SingularValueDecomposition.h"
  #include "/usr/include/libwildmagic/Wm5SingularValueDecompositionGTE.h"
  #include "/usr/include/libwildmagic/Wm5SkinController.h"
  #include "/usr/include/libwildmagic/Wm5SmartPointer.h"
  #include "/usr/include/libwildmagic/Wm5Spatial.h"
  #include "/usr/include/libwildmagic/Wm5SpecializedIO.h"
  #include "/usr/include/libwildmagic/Wm5Sphere3.h"
  #include "/usr/include/libwildmagic/Wm5StandardMesh.h"
  #include "/usr/include/libwildmagic/Wm5StencilState.h"
  #include "/usr/include/libwildmagic/Wm5Stream.h"
  #include "/usr/include/libwildmagic/Wm5Surface.h"
  #include "/usr/include/libwildmagic/Wm5SurfaceMesh.h"
  #include "/usr/include/libwildmagic/Wm5SurfacePatch.h"
  #include "/usr/include/libwildmagic/Wm5SwitchNode.h"
  #include "/usr/include/libwildmagic/Wm5SymmetricEigensolverGTE.h"
  #include "/usr/include/libwildmagic/Wm5TAPoint.h"
  #include "/usr/include/libwildmagic/Wm5TAVector.h"
  #include "/usr/include/libwildmagic/Wm5TCBSpline2.h"
  #include "/usr/include/libwildmagic/Wm5TCBSpline3.h"
  #include "/usr/include/libwildmagic/Wm5THMatrix.h"
  #include "/usr/include/libwildmagic/Wm5THPlane.h"
  #include "/usr/include/libwildmagic/Wm5THPoint.h"
  #include "/usr/include/libwildmagic/Wm5THQuaternion.h"
  #include "/usr/include/libwildmagic/Wm5TImage.h"
  #include "/usr/include/libwildmagic/Wm5TImage2D.h"
  #include "/usr/include/libwildmagic/Wm5TImage3D.h"
  #include "/usr/include/libwildmagic/Wm5TSManifoldMesh.h"
  #include "/usr/include/libwildmagic/Wm5Table.h"
  #include "/usr/include/libwildmagic/Wm5TangentsToCircles.h"
  #include "/usr/include/libwildmagic/Wm5Terrain.h"
  #include "/usr/include/libwildmagic/Wm5TerrainPage.h"
  #include "/usr/include/libwildmagic/Wm5Tetrahedron3.h"
  #include "/usr/include/libwildmagic/Wm5TetrahedronKey.h"
  #include "/usr/include/libwildmagic/Wm5Texture.h"
  #include "/usr/include/libwildmagic/Wm5Texture1D.h"
  #include "/usr/include/libwildmagic/Wm5Texture1DEffect.h"
  #include "/usr/include/libwildmagic/Wm5Texture2AddEffect.h"
  #include "/usr/include/libwildmagic/Wm5Texture2ColorBlendEffect.h"
  #include "/usr/include/libwildmagic/Wm5Texture2D.h"
  #include "/usr/include/libwildmagic/Wm5Texture2DEffect.h"
  #include "/usr/include/libwildmagic/Wm5Texture2MulEffect.h"
  #include "/usr/include/libwildmagic/Wm5Texture3D.h"
  #include "/usr/include/libwildmagic/Wm5Texture3DEffect.h"
  #include "/usr/include/libwildmagic/Wm5TextureCube.h"
  #include "/usr/include/libwildmagic/Wm5Thread.h"
  #include "/usr/include/libwildmagic/Wm5ThreadType.h"
  #include "/usr/include/libwildmagic/Wm5Time.h"
  #include "/usr/include/libwildmagic/Wm5Torus3.h"
  #include "/usr/include/libwildmagic/Wm5Transform.h"
  #include "/usr/include/libwildmagic/Wm5TransformController.h"
  #include "/usr/include/libwildmagic/Wm5TriFan.h"
  #include "/usr/include/libwildmagic/Wm5TriMesh.h"
  #include "/usr/include/libwildmagic/Wm5TriStrip.h"
  #include "/usr/include/libwildmagic/Wm5Triangle2.h"
  #include "/usr/include/libwildmagic/Wm5Triangle3.h"
  #include "/usr/include/libwildmagic/Wm5TriangleKey.h"
  #include "/usr/include/libwildmagic/Wm5Triangles.h"
  #include "/usr/include/libwildmagic/Wm5TriangulateEC.h"
  #include "/usr/include/libwildmagic/Wm5TubeSurface.h"
  #include "/usr/include/libwildmagic/Wm5Tuple.h"
  #include "/usr/include/libwildmagic/Wm5UniqueVerticesTriangles.h"
  #include "/usr/include/libwildmagic/Wm5Utility.h"
  #include "/usr/include/libwildmagic/Wm5VEManifoldMesh.h"
  #include "/usr/include/libwildmagic/Wm5VMatrixConstant.h"
  #include "/usr/include/libwildmagic/Wm5VWMatrixConstant.h"
  #include "/usr/include/libwildmagic/Wm5Vector2.h"
  #include "/usr/include/libwildmagic/Wm5Vector3.h"
  #include "/usr/include/libwildmagic/Wm5Vector4.h"
  #include "/usr/include/libwildmagic/Wm5VertexBuffer.h"
  #include "/usr/include/libwildmagic/Wm5VertexBufferAccessor.h"
  #include "/usr/include/libwildmagic/Wm5VertexColor3Effect.h"
  #include "/usr/include/libwildmagic/Wm5VertexColor4Effect.h"
  #include "/usr/include/libwildmagic/Wm5VertexColor4TextureEffect.h"
  #include "/usr/include/libwildmagic/Wm5VertexFormat.h"
  #include "/usr/include/libwildmagic/Wm5VertexShader.h"
  #include "/usr/include/libwildmagic/Wm5VisibleSet.h"
  #include "/usr/include/libwildmagic/Wm5Visual.h"
  #include "/usr/include/libwildmagic/Wm5VisualEffect.h"
  #include "/usr/include/libwildmagic/Wm5VisualEffectInstance.h"
  #include "/usr/include/libwildmagic/Wm5VisualPass.h"
  #include "/usr/include/libwildmagic/Wm5VisualTechnique.h"
  #include "/usr/include/libwildmagic/Wm5WMatrixConstant.h"
  #include "/usr/include/libwildmagic/Wm5WindowApplication.h"
  #include "/usr/include/libwildmagic/Wm5WindowApplication2.h"
  #include "/usr/include/libwildmagic/Wm5WindowApplication3.h"
  #include "/usr/include/libwildmagic/Wm5WireState.h"

  // add namespaces
  namespace Wm5{typedef int tmp_add_type_1;}
  Wm5::tmp_add_type_1 tmp_add_func_1(){return 0;};

The GCC parameters:
  gcc -fdump-lang-raw -fkeep-inline-functions -c -x c++ -fpermissive -w "/tmp/vSWnB39e3R/dump1.h"

In file included from /tmp/vSWnB39e3R/dump1.h:229:
/usr/include/libwildmagic/Wm5GlExtensions.h:5441:10: fatal error: GL/glu.h: No such file or directory
 5441 | #include <GL/glu.h>
      |          ^~~~~~~~~~
compilation terminated.

